Skyrim – HundoDex

LoreRim Quests Checklist – Every New & Expanded Quest

Every quest LoreRim adds or reworks, in the order of LoreRim's own quest guides: the main story's additions, the factions, the Creation Club overhauls…

Main Quest: A New Beginning

  • Unbound: Pick how your story begins in the opening room. The Dragonborn option starts at Helgen as usual; any other choice leaves Helgen standing until you decide to start the main quest by renting a room at the inn there.

Main Quest: The Main Quest

  • Diplomatic Immunity: Reached in the main quest when Delphine wants to learn what the Thalmor know about the dragons.
  • Destroy the Dragon Cult: Esbern gives you the task in the later half of the main quest, marking where the Dragon Priests lie.
  • Paarthurnax: Talk to Delphine about Paarthurnax, as in the vanilla quest.

Main Quest: The Blades

  • Dragon Research: Once Sky Haven Temple is the Blades' home, Esbern asks for samples from the dragons you kill.
  • A Forgotten Blade: Meet Fultheim, an old man in Markarth who once seems to have served the Blades, then ask Delphine about him once the Blades are rebuilding.

Main Quest: Dawnguard

  • Seeking A Cure: As a vampire, read the book Undeath Undone – a note to Urag gro-Shub falls out – or ask about a cure, which points you to Falion in Morthal.
  • A Forlorn Hope: Begin after Falion's ritual has failed in Seeking The Cure.
  • Serana's cure vampirism: After the Dawnguard story, ask Serana about curing her vampirism; she sets off to see Falion in Morthal.

Factions: College of Winterhold

  • First Lessons: Ask Faralda on the bridge to the College of Winterhold about joining.
  • College Curriculum: Talk to Tolfdir after joining the College for your first proper lesson.
  • Rapture of the Deep: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • I Choose You, Familiar: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • Enchanted To Meet You: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • Back-Stabbing Rodents: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • None Escape the Light: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • Reading Comprehension 101: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
  • A Test of Ice and Fire: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.

Factions: The Companions

Factions: Dark Brotherhood

  • Innocence Lost: Hear the rumours about the boy in Windhelm performing the Black Sacrament, and visit Aventus Aretino at his house.
  • Destroy the Dark Brotherhood!: Get kidnapped by Astrid, which the mod now allows in new ways, even if you spared Grelod.
  • Night Mother's Contracts: Once you are the Listener, speak to the Night Mother for new contracts.

Factions: Dark Brotherhood: extra contracts

Factions: Penitus Oculatus

  • Penitus Oculatus: Destroy the Dark Brotherhood for Commander Maro, then accept his offer to join the Penitus Oculatus.
  • Unfinished Business: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • Bad Blood: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • Fool's Errand: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • A Nest of Vipers: Follow the trail from Cicero's journal to a second Sanctuary in Dawnstar.
  • Loose Ends: Commander Maro sends you after the man behind the plot on the Emperor.
  • Unfinished Business: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • House Cleaning: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • Paperwork: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • Inquisition: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
  • Troubleshoot: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.

Factions: Bards College

  • Clear Dead Men's Respite: Clear Dead Men's Respite once during Tending the Flames; an excavation team then sets up there and asks for help.
  • Collecting the Edda: Take the restored final quest of the Bards College questline.

Creation Club: Creation Club quests

  • Relics of the Crusader: Read the journal or note lying beside any of the Crusader's relics. The trail is easiest to follow from near the Tower Stone in Winterhold.
  • The Cause: Find the dead Vigilant on the table at the back of the ruined Hall of the Vigilant and read the note on the body.
  • Civil War Champion Armor: Begin the Battle for Solitude or the Battle for Windhelm, depending on your side.

Creation Club: The Gift of Saturalia

  • The Gift of Saturalia: Talk to the bearded old trader camped outside Dawnstar, just south of the main road into town.
  • Three Wise Men: One of the Saturalia wishes Niklas the trader asks you to grant.
  • The Joy of Dawnstar: One of the Saturalia wishes Niklas the trader asks you to grant.
  • Windhelm By The Sea: One of the Saturalia wishes Niklas the trader asks you to grant.
  • Lending a Paw: One of the Saturalia wishes Niklas the trader asks you to grant.
  • A Song in the Dark: One of the Saturalia wishes Niklas the trader asks you to grant.

Creation Club: Creation Club homes

  • Guests for Dinner: Finish the Dawnguard quest Bloodline; only then does a courier bring the Dinner Invitation.
  • Dreams of the Dead: Finish the Conjuration ritual quest from Phinis Gestor at the College of Winterhold; until then the entrance to Gallows Hall stays shut.
  • The Unquiet Dead: From level 15, ask an innkeeper in Rorikstead or Whiterun about trouble nearby. Reward: Gold for the ghosts' bounty, and the chance to buy the plantation for 10,000 gold.
  • Hendraheim: Finish The Silver Hand and take your place in the Circle; a courier then brings Eydvina Shield-Hearth's challenge. Reward: Hendraheim home.
  • Myrwatch: Find Myrwatch and read the note in its vestibule.
  • The Wintersand Deception: Find the Thalmor dossier on Nazeem – at the Thalmor Embassy during Diplomatic Immunity, or on a Thalmor agent later on – and read it.

Quest Expansions: Side quests

  • The Heart of Dibella: Trespass in the inner sanctum of the Temple of Dibella in Markarth, or answer the letter from the temple's high priestess that can now arrive by courier. Reward: The Agent of Dibella blessing, which the mod lets you change in a talk with the priestess.
  • Telrav's Request: Find Telrav, an injured merchant, near the ruined tower of Nilheim and agree to escort him to his camp.
  • Caught Red Handed: Talk to Svana Far-Shield at Haelga's Bunkhouse in Riften.
  • A Strong Nord Woman: Talk to Svana Far-Shield again once Caught Red Handed is done.
  • Infiltration: Talk to Stalleo at his camp outside Treva's Watch – or find your own way in and meet Brurid first.
  • A Lovely Letter: Speak to Sven or Faendal in Riverwood to begin the vanilla quest; the starting dialogue is missing if Camilla is already your lover. Reward: Camilla's favour on the exposure route.
  • Lights Out!: Once Roggvir's execution has played out, find Jaree-Ra on the street across from Bits and Pieces in Solitude. Reward: The Icerunner Chest, holding loot worth the ship's cargo and much more than in vanilla.
  • The Golden Claw: Talk to Lucan Valerius at the Riverwood Trader about his stolen Golden Claw. Reward: Lucan's reward if you return the claw; nothing if you keep it.
  • Toying With The Dead: Talk to Vekel at the Ragged Flagon in Riften once you have joined the Thieves Guild. Reward: Gold from the Jarl of the Pale, and a step towards becoming Thane.
  • Search and Seizure: Talk to the Thalmor justiciar Ondolemar in Understone Keep, Markarth.
  • Return Aegisbane: Take Aegisbane from Alain Dufont during the Dark Brotherhood's contracts, or hear Windhelm's guards talk about the lost warhammer. Reward: Coin if you return it for payment; the amount is not stated.
  • Sissel's Book: Once you have spoken with the people of Rorikstead, ask young Sissel if there is anything she needs.
  • The Ebony Warrior: Reach a high level and the Ebony Warrior seeks you out.
  • A Healing Wedding: With the Dark Brotherhood destroyed, visit Solitude; a courier brings a wedding invitation a couple of days later.
  • Fastred's Choice: Talk to Fastred in Ivarstead about her suitors before she settles on one.

Quest Expansions: Daedric quests

  • The Only Cure: Find Kesh at the shrine to Peryite in the mountains near Karthwasten.
  • The House of Horrors: Follow Vigilant Tyranus into the abandoned house in Markarth.
  • The Whispering Door: After Dragon Rising, hear the rumours about the Jarl's children from Hulda or Mikael at the Bannered Mare. Reward: Ebony Blade, on the routes where you keep it.
  • The Fate of the Ebony Blade: Take the Ebony Blade in The Whispering Door; its curse begins to work on you.
  • The Man in Black: Agree to escort Rudin Filaro, a Dark Elf bound for a temple in the mountains northeast of Kynesgrove. Reward: The Ebony Mail.
  • A Bitter Aftertaste: Turn on Eola instead of feeding her Verulus, and read the journal she carries. Reward: Gold from blackmailing the cannibals; the Ring of Namira lies in Reachcliff Cave.
  • Reforging the Past: Read the journal in Silus Vesuius's house in Dawnstar, then talk to him about the shrine and the Razor.
  • The Cursed Tribe: Hear rumours of trouble at Largashbur, southwest of Riften. An Orc can ask the chief of another stronghold, who hands over a letter. Reward: Volendrung, or the Necklace of the Wise Woman by the spell route.

New Lands: Vigilant: Act III

New Lands: Vigilant: Act II

  • Empty Cells: A courier brings word from Windhelm once Act I is over.
  • Remnants: Follows Empty Cells, beneath Windhelm.
  • The Blood Matron: Follows Remnants, in the Matron's Chambers beneath Windhelm. Reward: Lamae's Withered Rose.

New Lands: Vigilant: Act I

  • Vigilant of Stendarr: Finish the main quest, the Dawnguard story and The House of Horrors, then walk into the Windpeak Inn in Dawnstar. Altano finds you there.
  • Bloodsucker: Meet Altano at the Hall of the Dead in Whiterun.
  • He Who Cannot Be Touched: Meet Altano at the Bannered Mare in Whiterun.
  • Lazy Afternoon: Meet Altano at the Bannered Mare in Whiterun.
  • The Eye of Madness: Talk to Altano at Candlehearth Hall in Windhelm.
  • Dine and Dash: Talk to Altano at Candlehearth Hall, then meet him at Stendarr's Beacon outside Riften.
  • Thus Spoke Khajiit: Meet Altano at the Ragged Flagon in the Riften Ratway. Reward: Red Cat Ring.
  • Old Regrets: Meet Altano at Stendarr's Beacon. Reward: Summoner's Armor and Summoner's Mace.
  • No Mercy: Altano sends you after a coven of witches. Reward: Witch-Hunter's Armor (light) and a pistol.
  • Art of Mercy: Follows No Mercy if you spared the witches and stood against Altano. Reward: The Horn of Stendarr.
  • The Endless Fall: Follows No Mercy if the witches died.
  • The Landing: Follows The Endless Fall.

New Lands: Vigilant: Act IV

  • Coldharbour: Begins when Child of Oblivion ends and you wake in Coldharbour. There is no journal entry: open the Eye of Marukh in your inventory for markers and karma.
  • Recollections: Found while exploring Coldharbour. Each memory starts with nothing but a riddle in the journal.
  • Legacy of Belharza: Talk to the real Emperor Belharza in the Adabal Inquisition Court. Reward: Mordog the Man-Bull as a follower.
  • Sacred Anatomancer: Hear about the Anatomancer from a librarian, then find the house where he is kept chained to a wall.
  • Molag's White-Gold Tower: Reach the inner city of Coldharbour carrying the Khajiit king's heart. Reward: The Stone-Pursuer's Sword.
  • Aetherius: Step through the portal opened with the adabal at the top of Molag's White-Gold Tower.
  • Eldergleam Visions: After the tower, look inside the Statue of Molag Bal in Coldharbour, or enter Aetherius, to reach a damp, dark wasteland of sand piles.

New Lands: Vigilant: bounties

New Lands: Wyrmstooth: bounties

  • Animal Bounty: Read the Animal Problem notice in the Stonehollow Tradehouse.
  • Bandit Bounty: Read the letter in the Stonehollow Tradehouse.
  • Vampire Bounty: Read Amon's note at Stendarr's Outpost on the island's east side.
  • Warlock Bounty: Read the note at the Abandoned Camp northeast of the Wreck of the Salty Knave.

New Lands: Wyrmstooth: favours

  • Retrieving Embersunder: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
  • Robbed Blind: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
  • Repaying a Debt: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
  • Stickler in the Mud: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help. Reward: A random skull from an old tomb.

New Lands: Wyrmstooth: side quests

  • Wrap Me Up: Ask Alberthor in Stonehollow how you can help. Reward: A random enchanted weapon.
  • Unwanted Guests: Finish Wrap Me Up, then ask Alberthor how you can help.
  • Someone with Backbone: Read History of Wyrmstooth, or walk into the Tomb of Vulom and speak to the skull on the sarcophagus. Reward: A staff that summons Vulom's shade.
  • A Howl Load of Trouble: Talk to Dunyick at his camp south of Fort Moonwatch. Reward: Faelor as an animal follower.
  • A Priceless Commodity: Talk to Bolmar by the steam pools outside Gronndal Grove. Reward: Around 800 gold on the miners' side, per one player.
  • Blind Robber's Cache: Read the bloody note by the corpse on the platform at Chillbone Camp. Reward: The marauder's loot.
  • Reclaiming the Past: Step into any building at Fort Valus, south of Stonehollow. Reward: Fort Valus (a buyable home).
  • The Naked Nord: Climb to the upper floor of Wulfmere's Watch and talk to Gjalrunn.
  • A Debt Unpaid: Talk to Signy, the blacksmith's daughter in Stonehollow, after Barrow of the Wyrm.
  • The Runed Lexicon: Search the dockmaster's house at the Imperial Docks. There is no journal entry or marker.

New Lands: Wyrmstooth

  • Wyrmstooth: From level 10, with The Way of the Voice and Rise in the East behind you, a courier finds you at the Bannered Mare in Whiterun.
  • Barrow of the Wyrm: Tell Lurius Liore on the Solitude docks that you are ready to sail. Reward: Bounty from Lurius Liore and Vulthurkrah's dragon soul; opens the favour quests and Fort Valus.

New Lands: The Forgotten City

  • The Forgotten City: From level 25, a courier brings Cassia's Plea – or find the Forgotten Ruins in the far southwest of the Reach yourself. Reward: Cassia's reward for returning Altrius.
  • Forget-me-not: Begins when you step through the portal door in the Lakehouse.

New Lands: The Gray Cowl of Nocturnal

New Lands: Hammerfell: Dark Brotherhood

New Lands: Hammerfell: Cyrodilic Collections

  • Black Marsh Maps: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
  • Cyrodilic Collections are Recruiting: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
  • Ancient Pottery: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
  • A Special Smell: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.

New Lands: Hammerfell: more to do

New Lands: Hammerfell: the Blades

New Lands: Siege at Icemoth

New Lands: Saints & Seducers Extended Cut

New Lands: Baan Malur

New Quests: Sirenroot

  • Deluge of Deceit: Talk to Frissa Black-Briar at Elgrim's Elixirs in Riften about a diving job. Go alone – followers cannot come. Reward: Welkynd Crystal Scepter, Welkynd Starsword, Larelleis' crown and a Warm Sirenroot Flower, depending on choices.

New Quests: The Tools of Kagrenac

  • Kagrenac's Tools: Finish Arniel's Endeavor and keep Keening, then The Way of the Voice. A couple of days later a courier brings an anonymous note. Reward: Sunder and Wraithguard.
  • Lost Heritage: Talk to Vonos Dreloth at the College of Winterhold during Kagrenac's Tools.
  • My Precious: Talk to Yassour Tansumiran in Raven Rock during Kagrenac's Tools.
  • Vivec's Trial of Wisdom: Reach the vault where Sunder is kept.
  • Darkest Depths: Reach the depths of the ruin during Kagrenac's Tools.

New Quests: Miasma

  • Miasma: Talk to Haj-Xul, an Argonian from Black Marsh, at the Retching Netch in Raven Rock. Reward: An-Xileel bow and arrow recipes at any forge, plus nine Miasma spells found along the way.

New Quests: Undeath

  • In Their Footsteps: With Blood on the Ice and The Wolf Queen Awakened done, read the torn diary page in the rented room at the Silver-Blood Inn in Markarth.
  • Exhuming Power: Follows In Their Footsteps: necromancers are robbing a grave east of the College of Winterhold. Reward: Shroud of Vyngald, if you take it.
  • Arkay the Enemy: Follows In Their Footsteps: necromancers have taken the Temple of Arkay north of Falkreath. Reward: Priest of Arkay's Heart, if you kill the priest.
  • Infernal Alchemy: Follows In Their Footsteps: necromancers are brewing on a plateau northeast of Markarth. Reward: Namira's Corrosion or Embalming Essence, if you finish the brew.
  • Scourg Barrow: Once Antioch's followers are dealt with, search one of their bodies. Reward: Staff of the Wormlord, from the optional Ancient Lich.
  • Black Book: Whispers of the Veil: Read the Black Book Whispers of the Veil, deep in Scourg Barrow. Reward: The Unbind Soul spell and the ritual notes.
  • Seek Out the Broker: A courier brings the Broker's message once you hold the ritual notes.
  • The Path of Transcendence: Visit the Broker, gather the ritual ingredients and find a Necromantic Altar. Reward: Lich form, your Phylactery and the lich perk tree.

New Quests: Meridia's Order

  • Meridia's Order: After The Break of Dawn, wait in a major city for a Paladin of Meridia's Order, or walk to Meridia's Sanctum near Rimerock Burrow yourself.
  • Our Lady: Talk to Alara at Meridia's Sanctum.
  • Prisoner: Talk to Alara at Meridia's Sanctum. Reward: Summoner's Demise.
  • Infiltration: Talk to Arch-Paladin Laracin once Summoner's Demise is safe. Reward: A random enchanted necklace from Adelaide, if you spare her.
  • The Dark Dawn: Inside the Dark Dawn Sanctuary during Infiltration, talk to Reeshi, its master. Reward: Idina's Ring if you warn her, and the key to Reeshi's personal chamber.
  • Fort Justice: Talk to Alara at the end of Infiltration.
  • A New Day: Talk to Alara about a letter addressed to the Champion.
  • The Way In: Talk to Garin at Meridia's Sanctum.
  • The Pocket Realm: Follows The Way In.
  • A Fate Worse Than Death: Talk to Fiya inside her pocket realm.
  • The Jester, In The Bedroom, With The Knife: A Wood Elf called the Jester approaches you in Fiya's realm.
  • The Ritual: Talk to Alara when you are ready to end it. Reward: Ring of Khajiit, plus Dark Master Armor and Fiya's Sword if Fiya dies.
  • Stendarr's Mercy: Ask one of the Order's companions if there is anything they need.
  • Repentance Upheld: Ask one of the Order's companions if there is anything they need.
  • Champion's Choice: Ask one of the Order's companions if there is anything they need.
  • Finding Yourself: Ask one of the Order's companions if there is anything they need.
  • A Parting Gift: Ask one of the Order's companions if there is anything they need.

New Quests: Sleepwalking into a Nightmare

  • Sleepwalking Into A Nightmare: Talk to Ralforn at the Green-tip cabin, northeast of Ivarstead. His wife has not come home. Reward: A unique ring, with other rewards depending on the ending.

New Quests: Gravewind

  • In the Pines: Take the homestead key from the vampire Vighar during Dark Ancestor, then go into the abandoned homestead northwest of the Roadside Ruins. You are trapped once inside.
  • Lost in the Woods: Follows In the Pines.
  • Lost to Oblivion: Touch Richter's light to let Gravewind fall into the abyss.

New Quests: Demon of Dream

  • Demon of Dream: Take the Idol of Vaermina from Cragwallow Slope and read the note beside it. Reward: Enchanted artifacts and nightmare spells, plus an enchanted sword for masks.

New Quests: Heart of the Reach

  • Heart of the Reach: Talk to Gwilym, a priest usually found by the fire in the Silver-Blood Inn, Markarth. Reward: A ring from one of the choices.

New Quests: Belethor's Sister

  • Belethor's Sister: Talk to Belethor in his shop in Whiterun. Already inside? Step out and back in. Reward: A reward from Belethor and Speech training from Lelaegh.
  • Hostile Takeover: A few days after Belethor's Sister, keep travelling until a courier brings a note from Lelaegh. Reward: 200 gold and weekly dividends for backing Lelaegh, or 10 gold for backing Belethor.

New Quests: Legends of Aetherium

  • Legends of Aetherium: Read the hiring notice at the Bee and Barb, the Frozen Hearth, Candlehearth Hall or the Bannered Mare – or head for the excavation near the Crystal Cave. Reward: Aetherium weapons and armor, upgradeable with Aetherium ore and ingots.

New Quests: Fists of Fury

New Quests: Leaps of Faith

  • Leaps of Faith: Find one of the high places across Skyrim marked for a leap of faith. Reward: A small reward at the bottom of each leap.

New Quests: Unmasking Sybille

  • Unmasking Sybille: Ask Melaran or Odar in the Blue Palace about Sybille Stentor, or look for signs of her misdeeds around Solitude.

New Quests: Revealing Rune

  • Rune's Scope: Ask Rune in the Ragged Flagon how he came by his name, and offer to help.

New Quests: Finding Velehk Sain

  • Finding Velehk Sain: Take on the search for the College's missing apprentices. Reward: A fused ring and a unique staff, both made at the atronach forge.

New Quests: More to Do in the Soul Cairn

  • Grief: Talk to Angarion the Bold, a lost soul wandering the Soul Cairn.
  • Chapel of Love: Talk to Glendora, a lost soul in the Soul Cairn.
  • Black Soul Cairn Gem: Talk to Gavo, a soul in the Soul Cairn.

New Quests: The Welkynar Knight

  • The Welkynar Knight: Travel between cities until a courier hands you a note asking for a secret meeting at the Bannered Mare in Whiterun. Reward: Winged Hussar armor and weapon crafting, plus a chest reward that depends on your choices.
  • A Welkynar Legend: After the main quest, listen as Nirenoore tells you about Siralys Featherwing.

New Quests: Markarth Side

  • The Lost Family Relic: Talk to Varimo in Markarth Side, the new town below Markarth. Reward: Gold and the amulet, per the journal log.
  • The Royal Relic: Talk to Grit-dar at the inn in Markarth Side. Reward: 500 gold, plus a recommendation from Grit-dar.

Followers: Gore

Followers: Remiel

Followers: Katana

Followers: Lucien

  • A Dragon Bone for Lucien: Meet Lucien at Dead Man's Drink in Falkreath and travel with him.
  • The Oblivion Engine: A letter from Lucien's father brings the key to a Dwemer ruin on Solstheim.
  • Intruders: Lucien's resonant sphere sounds a warning: Dumzbthar is under attack.

Followers: Othriel

Followers: Auri

  • Song of the Green: Meet Auri at her pod in Falkreath Hold, and win her trust on the road.

Followers: Inigo

  • Bad Vibrations: Travel with Inigo, freed from his cell in Riften; in time painful visions begin to trouble him.

Followers: Taliesin

Followers: Serana

Followers: Fura Bloodmouth

Followers: Faralda