LoreRim Quests Checklist – Every New & Expanded Quest
Every quest LoreRim adds or reworks, in the order of LoreRim's own quest guides: the main story's additions, the factions, the Creation Club overhauls…
Main Quest: A New Beginning
- Unbound: Pick how your story begins in the opening room. The Dragonborn option starts at Helgen as usual; any other choice leaves Helgen standing until you decide to start the main quest by renting a room at the inn there.
Main Quest: The Main Quest
- Diplomatic Immunity: Reached in the main quest when Delphine wants to learn what the Thalmor know about the dragons.
- Destroy the Dragon Cult: Esbern gives you the task in the later half of the main quest, marking where the Dragon Priests lie.
- Paarthurnax: Talk to Delphine about Paarthurnax, as in the vanilla quest.
Main Quest: The Blades
- Dragon Research: Once Sky Haven Temple is the Blades' home, Esbern asks for samples from the dragons you kill.
- A Forgotten Blade: Meet Fultheim, an old man in Markarth who once seems to have served the Blades, then ask Delphine about him once the Blades are rebuilding.
Main Quest: Dawnguard
- Seeking A Cure: As a vampire, read the book Undeath Undone – a note to Urag gro-Shub falls out – or ask about a cure, which points you to Falion in Morthal.
- A Forlorn Hope: Begin after Falion's ritual has failed in Seeking The Cure.
- Serana's cure vampirism: After the Dawnguard story, ask Serana about curing her vampirism; she sets off to see Falion in Morthal.
Factions: College of Winterhold
- First Lessons: Ask Faralda on the bridge to the College of Winterhold about joining.
- College Curriculum: Talk to Tolfdir after joining the College for your first proper lesson.
- Rapture of the Deep: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- I Choose You, Familiar: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- Enchanted To Meet You: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- Back-Stabbing Rodents: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- None Escape the Light: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- Reading Comprehension 101: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
- A Test of Ice and Fire: Part of College Curriculum: once you have joined the College, Tolfdir sends you to each of its scholars for a lesson.
Factions: The Companions
- Animal Pelt Collection: Ask a Companion at Jorrvaskr for work; this is one of the new jobs they hand out.
Factions: Dark Brotherhood
- Innocence Lost: Hear the rumours about the boy in Windhelm performing the Black Sacrament, and visit Aventus Aretino at his house.
- Destroy the Dark Brotherhood!: Get kidnapped by Astrid, which the mod now allows in new ways, even if you spared Grelod.
- Night Mother's Contracts: Once you are the Listener, speak to the Night Mother for new contracts.
Factions: Dark Brotherhood: extra contracts
- Contract: Kill Nazeem: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Braith: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Taarie and Endarie: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Rolff Stone-Fist: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Lemkil: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Serana: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Erikur: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Thonar Silver-Blood: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
- Contract: Kill Elenwen: Ask Nazir at the Sanctuary for extra work once you are a member of the Dark Brotherhood.
Factions: Penitus Oculatus
- Penitus Oculatus: Destroy the Dark Brotherhood for Commander Maro, then accept his offer to join the Penitus Oculatus.
- Unfinished Business: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- Bad Blood: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- Fool's Errand: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- A Nest of Vipers: Follow the trail from Cicero's journal to a second Sanctuary in Dawnstar.
- Loose Ends: Commander Maro sends you after the man behind the plot on the Emperor.
- Unfinished Business: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- House Cleaning: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- Paperwork: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- Inquisition: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
- Troubleshoot: Ask Commander Maro for an assignment once you have joined the Penitus Oculatus.
Factions: Bards College
- Clear Dead Men's Respite: Clear Dead Men's Respite once during Tending the Flames; an excavation team then sets up there and asks for help.
- Collecting the Edda: Take the restored final quest of the Bards College questline.
Creation Club: Creation Club quests
- Relics of the Crusader: Read the journal or note lying beside any of the Crusader's relics. The trail is easiest to follow from near the Tower Stone in Winterhold.
- The Cause: Find the dead Vigilant on the table at the back of the ruined Hall of the Vigilant and read the note on the body.
- Civil War Champion Armor: Begin the Battle for Solitude or the Battle for Windhelm, depending on your side.
Creation Club: The Gift of Saturalia
- The Gift of Saturalia: Talk to the bearded old trader camped outside Dawnstar, just south of the main road into town.
- Three Wise Men: One of the Saturalia wishes Niklas the trader asks you to grant.
- The Joy of Dawnstar: One of the Saturalia wishes Niklas the trader asks you to grant.
- Windhelm By The Sea: One of the Saturalia wishes Niklas the trader asks you to grant.
- Lending a Paw: One of the Saturalia wishes Niklas the trader asks you to grant.
- A Song in the Dark: One of the Saturalia wishes Niklas the trader asks you to grant.
Creation Club: Creation Club homes
- Guests for Dinner: Finish the Dawnguard quest Bloodline; only then does a courier bring the Dinner Invitation.
- Dreams of the Dead: Finish the Conjuration ritual quest from Phinis Gestor at the College of Winterhold; until then the entrance to Gallows Hall stays shut.
- The Unquiet Dead: From level 15, ask an innkeeper in Rorikstead or Whiterun about trouble nearby. Reward: Gold for the ghosts' bounty, and the chance to buy the plantation for 10,000 gold.
- Hendraheim: Finish The Silver Hand and take your place in the Circle; a courier then brings Eydvina Shield-Hearth's challenge. Reward: Hendraheim home.
- Myrwatch: Find Myrwatch and read the note in its vestibule.
- The Wintersand Deception: Find the Thalmor dossier on Nazeem – at the Thalmor Embassy during Diplomatic Immunity, or on a Thalmor agent later on – and read it.
Quest Expansions: Side quests
- The Heart of Dibella: Trespass in the inner sanctum of the Temple of Dibella in Markarth, or answer the letter from the temple's high priestess that can now arrive by courier. Reward: The Agent of Dibella blessing, which the mod lets you change in a talk with the priestess.
- Telrav's Request: Find Telrav, an injured merchant, near the ruined tower of Nilheim and agree to escort him to his camp.
- Caught Red Handed: Talk to Svana Far-Shield at Haelga's Bunkhouse in Riften.
- A Strong Nord Woman: Talk to Svana Far-Shield again once Caught Red Handed is done.
- Infiltration: Talk to Stalleo at his camp outside Treva's Watch – or find your own way in and meet Brurid first.
- A Lovely Letter: Speak to Sven or Faendal in Riverwood to begin the vanilla quest; the starting dialogue is missing if Camilla is already your lover. Reward: Camilla's favour on the exposure route.
- Lights Out!: Once Roggvir's execution has played out, find Jaree-Ra on the street across from Bits and Pieces in Solitude. Reward: The Icerunner Chest, holding loot worth the ship's cargo and much more than in vanilla.
- The Golden Claw: Talk to Lucan Valerius at the Riverwood Trader about his stolen Golden Claw. Reward: Lucan's reward if you return the claw; nothing if you keep it.
- Toying With The Dead: Talk to Vekel at the Ragged Flagon in Riften once you have joined the Thieves Guild. Reward: Gold from the Jarl of the Pale, and a step towards becoming Thane.
- Search and Seizure: Talk to the Thalmor justiciar Ondolemar in Understone Keep, Markarth.
- Return Aegisbane: Take Aegisbane from Alain Dufont during the Dark Brotherhood's contracts, or hear Windhelm's guards talk about the lost warhammer. Reward: Coin if you return it for payment; the amount is not stated.
- Sissel's Book: Once you have spoken with the people of Rorikstead, ask young Sissel if there is anything she needs.
- The Ebony Warrior: Reach a high level and the Ebony Warrior seeks you out.
- A Healing Wedding: With the Dark Brotherhood destroyed, visit Solitude; a courier brings a wedding invitation a couple of days later.
- Fastred's Choice: Talk to Fastred in Ivarstead about her suitors before she settles on one.
Quest Expansions: Daedric quests
- The Only Cure: Find Kesh at the shrine to Peryite in the mountains near Karthwasten.
- The House of Horrors: Follow Vigilant Tyranus into the abandoned house in Markarth.
- The Whispering Door: After Dragon Rising, hear the rumours about the Jarl's children from Hulda or Mikael at the Bannered Mare. Reward: Ebony Blade, on the routes where you keep it.
- The Fate of the Ebony Blade: Take the Ebony Blade in The Whispering Door; its curse begins to work on you.
- The Man in Black: Agree to escort Rudin Filaro, a Dark Elf bound for a temple in the mountains northeast of Kynesgrove. Reward: The Ebony Mail.
- A Bitter Aftertaste: Turn on Eola instead of feeding her Verulus, and read the journal she carries. Reward: Gold from blackmailing the cannibals; the Ring of Namira lies in Reachcliff Cave.
- Reforging the Past: Read the journal in Silus Vesuius's house in Dawnstar, then talk to him about the shrine and the Razor.
- The Cursed Tribe: Hear rumours of trouble at Largashbur, southwest of Riften. An Orc can ask the chief of another stronghold, who hands over a letter. Reward: Volendrung, or the Necklace of the Wise Woman by the spell route.
New Lands: Vigilant: Act III
- Child of Oblivion: Back at the Temple of Stendarr, ask Gwyneth for news.
- Successor: Talk to Gwyneth at the Temple of Stendarr.
New Lands: Vigilant: Act II
- Empty Cells: A courier brings word from Windhelm once Act I is over.
- Remnants: Follows Empty Cells, beneath Windhelm.
- The Blood Matron: Follows Remnants, in the Matron's Chambers beneath Windhelm. Reward: Lamae's Withered Rose.
New Lands: Vigilant: Act I
- Vigilant of Stendarr: Finish the main quest, the Dawnguard story and The House of Horrors, then walk into the Windpeak Inn in Dawnstar. Altano finds you there.
- Bloodsucker: Meet Altano at the Hall of the Dead in Whiterun.
- He Who Cannot Be Touched: Meet Altano at the Bannered Mare in Whiterun.
- Lazy Afternoon: Meet Altano at the Bannered Mare in Whiterun.
- The Eye of Madness: Talk to Altano at Candlehearth Hall in Windhelm.
- Dine and Dash: Talk to Altano at Candlehearth Hall, then meet him at Stendarr's Beacon outside Riften.
- Thus Spoke Khajiit: Meet Altano at the Ragged Flagon in the Riften Ratway. Reward: Red Cat Ring.
- Old Regrets: Meet Altano at Stendarr's Beacon. Reward: Summoner's Armor and Summoner's Mace.
- No Mercy: Altano sends you after a coven of witches. Reward: Witch-Hunter's Armor (light) and a pistol.
- Art of Mercy: Follows No Mercy if you spared the witches and stood against Altano. Reward: The Horn of Stendarr.
- The Endless Fall: Follows No Mercy if the witches died.
- The Landing: Follows The Endless Fall.
New Lands: Vigilant: Act IV
- Coldharbour: Begins when Child of Oblivion ends and you wake in Coldharbour. There is no journal entry: open the Eye of Marukh in your inventory for markers and karma.
- Recollections: Found while exploring Coldharbour. Each memory starts with nothing but a riddle in the journal.
- Legacy of Belharza: Talk to the real Emperor Belharza in the Adabal Inquisition Court. Reward: Mordog the Man-Bull as a follower.
- Sacred Anatomancer: Hear about the Anatomancer from a librarian, then find the house where he is kept chained to a wall.
- Molag's White-Gold Tower: Reach the inner city of Coldharbour carrying the Khajiit king's heart. Reward: The Stone-Pursuer's Sword.
- Aetherius: Step through the portal opened with the adabal at the top of Molag's White-Gold Tower.
- Eldergleam Visions: After the tower, look inside the Statue of Molag Bal in Coldharbour, or enter Aetherius, to reach a damp, dark wasteland of sand piles.
New Lands: Vigilant: bounties
- Temple of Stendarr bounties: Take a notice from the bounty board in front of the Temple of Stendarr.
- Radiance hunts: Take a notice from the board in the dungeon beneath the Temple of Stendarr.
New Lands: Wyrmstooth: bounties
- Animal Bounty: Read the Animal Problem notice in the Stonehollow Tradehouse.
- Bandit Bounty: Read the letter in the Stonehollow Tradehouse.
- Vampire Bounty: Read Amon's note at Stendarr's Outpost on the island's east side.
- Warlock Bounty: Read the note at the Abandoned Camp northeast of the Wreck of the Salty Knave.
New Lands: Wyrmstooth: favours
- Retrieving Embersunder: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
- Robbed Blind: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
- Repaying a Debt: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help.
- Stickler in the Mud: Once Vulthurkrah is dead, ask in Stonehollow whether anyone needs help. Reward: A random skull from an old tomb.
New Lands: Wyrmstooth: side quests
- Wrap Me Up: Ask Alberthor in Stonehollow how you can help. Reward: A random enchanted weapon.
- Unwanted Guests: Finish Wrap Me Up, then ask Alberthor how you can help.
- Someone with Backbone: Read History of Wyrmstooth, or walk into the Tomb of Vulom and speak to the skull on the sarcophagus. Reward: A staff that summons Vulom's shade.
- A Howl Load of Trouble: Talk to Dunyick at his camp south of Fort Moonwatch. Reward: Faelor as an animal follower.
- A Priceless Commodity: Talk to Bolmar by the steam pools outside Gronndal Grove. Reward: Around 800 gold on the miners' side, per one player.
- Blind Robber's Cache: Read the bloody note by the corpse on the platform at Chillbone Camp. Reward: The marauder's loot.
- Reclaiming the Past: Step into any building at Fort Valus, south of Stonehollow. Reward: Fort Valus (a buyable home).
- The Naked Nord: Climb to the upper floor of Wulfmere's Watch and talk to Gjalrunn.
- A Debt Unpaid: Talk to Signy, the blacksmith's daughter in Stonehollow, after Barrow of the Wyrm.
- The Runed Lexicon: Search the dockmaster's house at the Imperial Docks. There is no journal entry or marker.
New Lands: Wyrmstooth
- Wyrmstooth: From level 10, with The Way of the Voice and Rise in the East behind you, a courier finds you at the Bannered Mare in Whiterun.
- Barrow of the Wyrm: Tell Lurius Liore on the Solitude docks that you are ready to sail. Reward: Bounty from Lurius Liore and Vulthurkrah's dragon soul; opens the favour quests and Fort Valus.
New Lands: The Forgotten City
- The Forgotten City: From level 25, a courier brings Cassia's Plea – or find the Forgotten Ruins in the far southwest of the Reach yourself. Reward: Cassia's reward for returning Altrius.
- Forget-me-not: Begins when you step through the portal door in the Lakehouse.
New Lands: The Gray Cowl of Nocturnal
- The Call of Gray Cowl of Nocturnal: From level 10, with Under New Management done, a theft brings on a strange vision of the Gray Cowl. Reward: The Gray Cowl of Nocturnal.
- Reward of Coldharbour: Part of the hunt for the Gray Cowl.
- The Curse of Sadraaka: Find the ruined city in the Alik'r full of the ghosts of Alik'r warriors.
- The Experiment: Talk to Irlav.
- Memories of the Umbranox: Pick up one of Caio Umbranox's journals.
- Bury Valen Dreth: Find the remains of Valen Dreth.
- Time for the Farewells: Talk to Seviana once the Gray Cowl is yours.
- Claim Shanta Filibb: Be set upon by unknown attackers in the desert.
- Errands in the Alik'r: Talk to the people of the Alik'r settlements.
New Lands: Hammerfell: Dark Brotherhood
- The Dark Brotherhood in Hammerfell: After Hail Sithis!, talk to the Unknown Initiate on a small island north of the Dawnstar Sanctuary.
- Merchant Problem: Ask Tenerio at the Alik'r Desert Sanctuary for a contract.
- Argonian Hero: Ask Tenerio at the Alik'r Desert Sanctuary for a contract.
- Wandering Monk: Ask Tenerio at the Alik'r Desert Sanctuary for a contract.
- Alik'r No More: Ask Tenerio at the Alik'r Desert Sanctuary for a contract.
- No Guard Is Safe: Ask Tenerio at the Alik'r Desert Sanctuary for a contract.
- Disappearing in the Dark: A letter arrives: "Hammerfell needs you".
- The Crimson Eviscerator: Follows Disappearing in the Dark. Reward: The Crimson Eviscerator.
- Crimson Scar Believers: Follows The Crimson Eviscerator.
- Ending the Dark Brotherhood in Hammerfell again: Destroy the Dark Brotherhood in Skyrim, then visit the Penitus Oculatus outpost in Ben Erai.
New Lands: Hammerfell: Cyrodilic Collections
- Black Marsh Maps: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
- Cyrodilic Collections are Recruiting: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
- Ancient Pottery: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
- A Special Smell: Visit the house of the Cyrodilic Collections, with two towers flying its flag, northwest of Ben Erai.
New Lands: Hammerfell: more to do
- Is There a Necromancer in Town?: Talk to Thaik in Salas Kazas.
- Weltan the Poet: Talk to Sharza in Salas Kazas.
- Dwemer cogs for Behsharah: Talk to Behsharah in Salas Kazas.
- From Solstheim to Hammerfell: Once the main quest is done, talk to Lloros Reynel at the Retching Netch in Raven Rock.
- The Library Lost to the Ages: Talk to Dorian in Ben Erai.
- The Ash'abah: Talk to Honai of the Ash'abah, near the unmarked temple by the Lantern of the North.
- Helping the Enemy: Talk to Honai of the Ash'abah again.
- Spectral Lamias in the Desert: Talk to the Lamia by two ruined houses north of the Ancient Alik'r Palace. Reward: Oziriana as a follower, and a spell to summon Spectral Lamias.
New Lands: Hammerfell: the Blades
- A Lost Temple in Hammerfell: Find Duarelm on a rooftop in Vulstad.
- Dragonguard Archives: Ask Duarelm at the Wind Scour Temple how to help rebuild the archives.
- Protecting What Was Lost: Talk to Azita in Azzin's Hideout.
- In need of Scouts: Talk to Loremaster Za'kir at the Wind Scour Temple.
- Sands of the Past: Talk to Loremaster Za'kir at the Wind Scour Temple.
New Lands: Siege at Icemoth
- Siege at Icemoth: Read the waterlogged journal on the dead mercenary at the Old Wooden Jetty, west of Northwatch Keep. Reward: The Band of the Wraith.
- Caches of Skorjan Iron-Beard: Read The Caches of Skorjan Iron-Beard.
- The Topaz Claw: Read Silas Marceau's journal, which mentions an old Nordic claw.
- Black Book: The Font of Memory: Find and read the Black Book The Font of Memory in the Hjorkvild Isles.
New Lands: Saints & Seducers Extended Cut
- The Route of Madness: From level 20, with The Mind of Madness done, rest for a few hours or step back into Solitude – the ground starts to shake.
- The Isle of Madness: Follows The Route of Madness.
- The Roots of Madness: Follows The Isle of Madness.
- The Merchant's Masterpiece: Talk to Theodor Gorlash, a strangely familiar merchant in the Shivering Isles.
- The Lunatic's Treasure: Talk to Sees-the-Moon, a strange Argonian in the marsh.
- Through a Glass, Darkly: An inner voice urges you to confront the darkness within you.
New Lands: Baan Malur
- The Struggle for Justice: Find the Saxhleel camp of Argonians in the Craglands south of Baan Malur.
- Daedra and Deceit: Go into the seemingly empty hut beside the East Gate of Baan Malur.
- Hlervan's Ashes: Visit the ruined farmstead on the road to Baan Malur.
- Something in the Rafters: Talk to Toldrys at the Scrambling Scrib cornerclub in Baan Malur.
- Bounties for Goyes Velen: Talk to Goyes Velen at the Drol Taverna beside the Rootspire.
New Quests: Sirenroot
- Deluge of Deceit: Talk to Frissa Black-Briar at Elgrim's Elixirs in Riften about a diving job. Go alone – followers cannot come. Reward: Welkynd Crystal Scepter, Welkynd Starsword, Larelleis' crown and a Warm Sirenroot Flower, depending on choices.
New Quests: The Tools of Kagrenac
- Kagrenac's Tools: Finish Arniel's Endeavor and keep Keening, then The Way of the Voice. A couple of days later a courier brings an anonymous note. Reward: Sunder and Wraithguard.
- Lost Heritage: Talk to Vonos Dreloth at the College of Winterhold during Kagrenac's Tools.
- My Precious: Talk to Yassour Tansumiran in Raven Rock during Kagrenac's Tools.
- Vivec's Trial of Wisdom: Reach the vault where Sunder is kept.
- Darkest Depths: Reach the depths of the ruin during Kagrenac's Tools.
New Quests: Miasma
- Miasma: Talk to Haj-Xul, an Argonian from Black Marsh, at the Retching Netch in Raven Rock. Reward: An-Xileel bow and arrow recipes at any forge, plus nine Miasma spells found along the way.
New Quests: Undeath
- In Their Footsteps: With Blood on the Ice and The Wolf Queen Awakened done, read the torn diary page in the rented room at the Silver-Blood Inn in Markarth.
- Exhuming Power: Follows In Their Footsteps: necromancers are robbing a grave east of the College of Winterhold. Reward: Shroud of Vyngald, if you take it.
- Arkay the Enemy: Follows In Their Footsteps: necromancers have taken the Temple of Arkay north of Falkreath. Reward: Priest of Arkay's Heart, if you kill the priest.
- Infernal Alchemy: Follows In Their Footsteps: necromancers are brewing on a plateau northeast of Markarth. Reward: Namira's Corrosion or Embalming Essence, if you finish the brew.
- Scourg Barrow: Once Antioch's followers are dealt with, search one of their bodies. Reward: Staff of the Wormlord, from the optional Ancient Lich.
- Black Book: Whispers of the Veil: Read the Black Book Whispers of the Veil, deep in Scourg Barrow. Reward: The Unbind Soul spell and the ritual notes.
- Seek Out the Broker: A courier brings the Broker's message once you hold the ritual notes.
- The Path of Transcendence: Visit the Broker, gather the ritual ingredients and find a Necromantic Altar. Reward: Lich form, your Phylactery and the lich perk tree.
New Quests: Meridia's Order
- Meridia's Order: After The Break of Dawn, wait in a major city for a Paladin of Meridia's Order, or walk to Meridia's Sanctum near Rimerock Burrow yourself.
- Our Lady: Talk to Alara at Meridia's Sanctum.
- Prisoner: Talk to Alara at Meridia's Sanctum. Reward: Summoner's Demise.
- Infiltration: Talk to Arch-Paladin Laracin once Summoner's Demise is safe. Reward: A random enchanted necklace from Adelaide, if you spare her.
- The Dark Dawn: Inside the Dark Dawn Sanctuary during Infiltration, talk to Reeshi, its master. Reward: Idina's Ring if you warn her, and the key to Reeshi's personal chamber.
- Fort Justice: Talk to Alara at the end of Infiltration.
- A New Day: Talk to Alara about a letter addressed to the Champion.
- The Way In: Talk to Garin at Meridia's Sanctum.
- The Pocket Realm: Follows The Way In.
- A Fate Worse Than Death: Talk to Fiya inside her pocket realm.
- The Jester, In The Bedroom, With The Knife: A Wood Elf called the Jester approaches you in Fiya's realm.
- The Ritual: Talk to Alara when you are ready to end it. Reward: Ring of Khajiit, plus Dark Master Armor and Fiya's Sword if Fiya dies.
- Stendarr's Mercy: Ask one of the Order's companions if there is anything they need.
- Repentance Upheld: Ask one of the Order's companions if there is anything they need.
- Champion's Choice: Ask one of the Order's companions if there is anything they need.
- Finding Yourself: Ask one of the Order's companions if there is anything they need.
- A Parting Gift: Ask one of the Order's companions if there is anything they need.
New Quests: Sleepwalking into a Nightmare
- Sleepwalking Into A Nightmare: Talk to Ralforn at the Green-tip cabin, northeast of Ivarstead. His wife has not come home. Reward: A unique ring, with other rewards depending on the ending.
New Quests: Gravewind
- In the Pines: Take the homestead key from the vampire Vighar during Dark Ancestor, then go into the abandoned homestead northwest of the Roadside Ruins. You are trapped once inside.
- Lost in the Woods: Follows In the Pines.
- Lost to Oblivion: Touch Richter's light to let Gravewind fall into the abyss.
New Quests: Demon of Dream
- Demon of Dream: Take the Idol of Vaermina from Cragwallow Slope and read the note beside it. Reward: Enchanted artifacts and nightmare spells, plus an enchanted sword for masks.
New Quests: Heart of the Reach
- Heart of the Reach: Talk to Gwilym, a priest usually found by the fire in the Silver-Blood Inn, Markarth. Reward: A ring from one of the choices.
New Quests: Belethor's Sister
- Belethor's Sister: Talk to Belethor in his shop in Whiterun. Already inside? Step out and back in. Reward: A reward from Belethor and Speech training from Lelaegh.
- Hostile Takeover: A few days after Belethor's Sister, keep travelling until a courier brings a note from Lelaegh. Reward: 200 gold and weekly dividends for backing Lelaegh, or 10 gold for backing Belethor.
New Quests: Legends of Aetherium
- Legends of Aetherium: Read the hiring notice at the Bee and Barb, the Frozen Hearth, Candlehearth Hall or the Bannered Mare – or head for the excavation near the Crystal Cave. Reward: Aetherium weapons and armor, upgradeable with Aetherium ore and ingots.
New Quests: Fists of Fury
- Fists of Fury – The Rift: Win three ordinary brawls; a day later a letter arrives about a brawling tournament. Reward: The Gloves of the Pugilist.
- Fists of Fury – Eastmarch: Win three ordinary brawls; a day later a letter arrives about a brawling tournament.
- Fists of Fury – Hjaalmarch: Win three ordinary brawls; a day later a letter arrives about a brawling tournament.
New Quests: Leaps of Faith
- Leaps of Faith: Find one of the high places across Skyrim marked for a leap of faith. Reward: A small reward at the bottom of each leap.
New Quests: Unmasking Sybille
- Unmasking Sybille: Ask Melaran or Odar in the Blue Palace about Sybille Stentor, or look for signs of her misdeeds around Solitude.
New Quests: Revealing Rune
- Rune's Scope: Ask Rune in the Ragged Flagon how he came by his name, and offer to help.
New Quests: Finding Velehk Sain
- Finding Velehk Sain: Take on the search for the College's missing apprentices. Reward: A fused ring and a unique staff, both made at the atronach forge.
New Quests: More to Do in the Soul Cairn
- Grief: Talk to Angarion the Bold, a lost soul wandering the Soul Cairn.
- Chapel of Love: Talk to Glendora, a lost soul in the Soul Cairn.
- Black Soul Cairn Gem: Talk to Gavo, a soul in the Soul Cairn.
New Quests: The Welkynar Knight
- The Welkynar Knight: Travel between cities until a courier hands you a note asking for a secret meeting at the Bannered Mare in Whiterun. Reward: Winged Hussar armor and weapon crafting, plus a chest reward that depends on your choices.
- A Welkynar Legend: After the main quest, listen as Nirenoore tells you about Siralys Featherwing.
New Quests: Markarth Side
- The Lost Family Relic: Talk to Varimo in Markarth Side, the new town below Markarth. Reward: Gold and the amulet, per the journal log.
- The Royal Relic: Talk to Grit-dar at the inn in Markarth Side. Reward: 500 gold, plus a recommendation from Grit-dar.
Followers: Gore
- Raven's Flight: Hear about Imperial patrols near Falkreath searching for something – or someone.
- Wanted: The Thalmor catch up with you and Gore.
- Count Fleet: Travel with Gore; he brings it up himself.
- A New Coat: Travel with Gore; he brings it up himself.
- The Drunken Hunted: Travel with Gore; he brings it up himself.
- Where We Stand: Travel with Gore; he brings it up himself.
- Nest Left Empty: Travel with Gore; he brings it up himself.
- Fear and Loathing: A Vigilant of Stendarr hires you and Gore.
- Blood Ties: Travel with Gore; he brings it up himself.
- To Free a Raven: Follows Blood Ties.
- Come, the Crows: Travel with Gore; he brings it up himself.
Followers: Remiel
- The Dwemer Specialist: Meet Remiel, a Breton, at the Silver-Blood Inn in Markarth and agree to take her into Nchuand-Zel.
- Reunion of the Fallen: An assassin attacks while Remi is with you.
- Exploring Arkngchal: Explore Arkngchal with Remi.
- Upgrades: Once Remi has fixed up her Dwemer spider, Scrap, take her exploring.
- We Who Challenge the Sun: Travel with Remi; she brings it up herself.
- Remi's Crossbow Crucible: Travel with Remi; she brings it up herself.
- Attuned Assassination: Travel with Remi; she brings it up herself.
- Real Nord Food: Give Remi a book about Chaurus Pie.
- Picking Remi's Brain: Travel with Remi; she brings it up herself.
Followers: Katana
- Chasing the Current: Travel with Katana, met upstairs at the Winking Skeever in Solitude; in time she asks for your help.
- The Ravens' Lament: Follows Chasing the Current.
- Serenata: With Katana and Shale along, talk to Megara in a city during the day.
- Honey Nuts and the Chin of Fate: After dealing with Chadryn, Katana and Megara could use some fun.
- The Khat's Eye: Megara wants to help the Moorside Inn with its cheese surplus.
- The Sweetest Carrot: Megara mentions a carrot at Chillfurrow Farm.
- Sugar and Spice: Katana asks you to come with her.
- Megara's Bounties: Ask Megara for work.
Followers: Lucien
- A Dragon Bone for Lucien: Meet Lucien at Dead Man's Drink in Falkreath and travel with him.
- The Oblivion Engine: A letter from Lucien's father brings the key to a Dwemer ruin on Solstheim.
- Intruders: Lucien's resonant sphere sounds a warning: Dumzbthar is under attack.
Followers: Othriel
- The Frozen Heart: Buy the Snow Elf Mirror from Belethor's General Goods in Whiterun, read its back, cast Slow Time and equip the mirror.
- A Book for Othriel: Travel with Othriel.
- Another Book for Othriel: Travel with Othriel.
- Seeking Out Shards: Pick up a shard of a Snow Elf mirror.
Followers: Auri
- Song of the Green: Meet Auri at her pod in Falkreath Hold, and win her trust on the road.
Followers: Inigo
- Bad Vibrations: Travel with Inigo, freed from his cell in Riften; in time painful visions begin to trouble him.
Followers: Taliesin
- The Thalmor's Shadow: Hear rumours of a hidden statue of Talos near Lake Ilinalta.
Followers: Serana
- From Arena to Oblivion: Travel with Serana; she brings it up herself.
- The Bleeding Flower: Travel with Serana; she brings it up herself.
- Solitude in Company: Travel with Serana; she brings it up herself.
- At the Tempo of our Heartbeats: Ask Serana to dance.
- Mirrors of Youth: During Touching the Sky, before setting out for the Ancestor Glade.
- Ambivalence: Tell Serana how you feel about her.
Followers: Fura Bloodmouth
- Blood Ties: Travel with Fura Bloodmouth.
- Bloodmouth: Travel with Fura Bloodmouth.
Followers: Faralda
- Research Thief: Talk to Nirya at the College of Winterhold.
- With Love, Eilonwy, Part 1: Travel with Faralda.
- With Love, Eilonwy, Part 2: Follows Part 1.