Skyrim Creatures Checklist
Every creature of Skyrim and Solstheim, variant by variant, with its level, health and what it leaves behind.
Animals
- Ash Hopper (Dragonborn) – Animals: A large hopping insect that lives in the ash wastes of southern Solstheim.
- Bristleback (Dragonborn) – Animals: A tusked wild boar that roams Solstheim's plains and coasts and serves as a mount for rieklings.
- Bilgemuck (Dragonborn) – Animals: A unique bristleback tied to the quest The Chief of Thirsk Hall.
- Chicken – Animals: A farm bird that wanders around unwalled villages such as Riverwood.
- Cow – Animals: Livestock kept on farms and in settlements across Skyrim.
- Painted Cow – Animals: A decorated cow sometimes led by a farmer to a giant camp as an offering.
- Soul Cairn Cow (Dawnguard) – Animals: A spectral cow that drifts around the Soul Cairn.
- Deer – Animals: A timid grazer common in the plains of Whiterun Hold and the forests of the Rift.
- Elk – Animals: A larger deer found across Skyrim; males carry big antlers and females small ones.
- Vale Deer (Dawnguard) – Animals: A pale deer that lives only in Darkfall Passage and the Forgotten Vale.
- White Stag – Animals: A unique stag that you hunt during the quest Ill Met By Moonlight.
- Goat – Animals: A wild goat that climbs mountain slopes in the Reach, Falkreath and Haafingar.
- Horker – Animals: A blubbery walrus-like beast that suns itself along the northern Sea of Ghosts coast.
- Lord Tusk (Dragonborn) – Animals: A unique horker on Solstheim.
- Piebald – Animals: A patterned horse you can buy at the Markarth stables.
- Dapple Grey – Animals: A spotted gray horse sold at the Riften stables and by a Windstad Manor steward.
- Palomino – Animals: A golden horse sold at the Solitude stables and by a Lakeview Manor steward.
- Black – Animals: A dark horse sold at the Whiterun stables and by a Heljarchen Hall steward.
- Bay – Animals: A brown horse you can buy at the Windhelm stables.
- Shadowmere – Animals: A sturdy black steed with red eyes that the Dark Brotherhood gives you.
- Frost – Animals: A tough horse you can claim during the Riften quest Promises to Keep.
- Arvak (Dawnguard) – Animals: A skeletal fire horse from the Soul Cairn that you can summon as a mount.
- Headless Horseman's Horse – Animals: The ghostly mount of the Headless Horseman, seen roaming at night; it cannot be claimed.
- Wild Horse (Anniversary Edition) – Animals: One of several wild horses across Skyrim that you can tame as a mount.
- Unicorn (Anniversary Edition) – Animals: A rare tamable wild horse that settles at the College of Winterhold once tamed.
- Reindeer (Anniversary Edition) – Animals: A rideable reindeer from the Saturalia holiday content; it cannot wear a saddle.
- Daedric Horse (Anniversary Edition) – Animals: A summonable daedric steed from The Cause content.
- Mammoth – Animals: A huge woolly beast herded by giants on the tundra and plains.
- Mudcrab – Animals: A small crab that hides among rocks at the water's edge.
- Large Mudcrab – Animals: A bigger mudcrab found along rivers and shores.
- Giant Mudcrab – Animals: The largest common mudcrab, found along rivers and shores.
- Nix-Hound (Anniversary Edition) – Animals: A hostile nix-hound in the Solstheim wilds; a tame one can be bought as a pet near Tel Mithryn.
- Old Salty – Animals: A unique giant mudcrab at Northshore Landing that carries an odd stash of loot.
- Skeever – Animals: A giant rat that infests caves, sewers and dungeons.
- Venomfang Skeever – Animals: A tougher, poisonous skeever.
- Slaughterfish – Animals: A toothy fish that attacks swimmers in lakes, rivers and flooded caves.
- Wolf – Animals: A pack hunter that prowls the wilds of Skyrim and Solstheim.
- Ice Wolf – Animals: A white-furred wolf of the snowy north that resists frost.
- Pit Wolf – Animals: A wolf kept for fighting rather than found roaming the wild.
- Bear – Animals: A brown bear that roams the wilds or dens in caves across Skyrim and Solstheim, and can pass on Bone Break Fever.
- Cave Bear – Animals: A tougher dark-furred bear met throughout Skyrim and Solstheim.
- Snow Bear – Animals: The strongest bear, found in snowy high country and partly resistant to frost.
- Bear (Pride of Hirstaang) (Anniversary Edition) – Animals: A bear called up by the Pride of Hirstaang summoning spell from the Arcane Accessories content.
- Sabre Cat – Animals: A large fanged cat that hunts across Skyrim's wilderness and avoids water.
- Vale Sabre Cat (Dawnguard) – Animals: A sabre cat with glowing pale markings, found only in Darkfall Passage and the Forgotten Vale.
- Snowy Sabre Cat – Animals: A frost-resistant white sabre cat of the snowy highlands such as The Pale and Winterhold.
- Dog – Animals: A common dog that can be hostile when owned by enemies, as at Forsworn camps, or recruited as a follower.
- Stray Dog – Animals: An ownerless dog met in the wild that fights back if provoked.
- Spectral Warhound – Animals: A ghostly war dog listed among the dog variations.
- Husky (Dawnguard) – Animals: A sled-type dog that usually travels with NPCs; armored huskies can become followers.
- Barbas – Animals: A unique talking dog listed among Skyrim's named dogs.
- Meeko – Animals: A unique dog that can follow you and be adopted as a pet with Hearthfire.
- Stump – Animals: A unique named dog.
- Tiber – Animals: A unique named dog.
- Torom – Animals: A unique named dog.
- Vigilance – Animals: A unique named dog.
- Ysgramor – Animals: A unique named dog that shares its name with the legendary Nord hero.
- Death Hound (Dawnguard) – Animals: A red-eyed undead hound that runs with vampires in their lairs and at Castle Volkihar.
- CuSith (Dawnguard) – Animals: A named death hound that becomes a follower if you join the Volkihar vampires, or attacks if you side with the Dawnguard.
- Garmr (Dawnguard) – Animals: A second named death hound offered as a follower to Volkihar allies and fought by Dawnguard supporters.
- Fox – Animals: A shy red fox of the wilderness that often chases rabbits and runs when approached.
- Snow Fox – Animals: A white-coated fox variant of colder regions.
- Rabbit – Animals: A small harmless rabbit common in the wilderness.
- Cotton (Hearthfire) – Animals: A named pet rabbit.
- Thistle (Anniversary Edition) – Animals: A named rabbit from the Pets of Skyrim content.
- Red-eyed Rabbit (Anniversary Edition) – Animals: One of three colored-eyed rabbits in the Autumn's Bells area of Runoff Caverns (Forgotten Seasons).
- Green-eyed Rabbit (Anniversary Edition) – Animals: A rabbit found in the Autumn's Bells part of Runoff Caverns from Forgotten Seasons.
- White-eyed Rabbit (Anniversary Edition) – Animals: A rabbit living in Runoff Caverns' Autumn's Bells section, added by Forgotten Seasons.
Daedra
- Ash Guardian (Dragonborn) – Daedra: A summoned guardian made of ash, met in the Ashlands and around Tel Mithryn and Highpoint Tower.
- Flame Atronach – Daedra: A fiery daedra summoned by conjurers that hurls firebolts and bursts into flame when it dies.
- Potent Flame Atronach – Daedra: A stronger flame atronach produced when the summoner has the Elemental Potency perk.
- Flame Thrall – Daedra: A permanent master-level flame atronach summon with extra healing; the higher version comes from Elemental Potency.
- Pelagius' Flame Thrall – Daedra: A very durable flame atronach used only inside Pelagius' mind during The Mind of Madness.
- Frost Atronach – Daedra: A hulking ice daedra summoned by the player or enemy mages and sometimes met as a hostile guardian.
- Potent Frost Atronach – Daedra: An empowered frost atronach summoned with Elemental Potency, also found as a hostile foe.
- Frost Thrall – Daedra: A permanent master-level frost atronach summon with boosted healing.
- Pelagius' Frost Thrall – Daedra: A melee-only frost atronach that appears solely during The Mind of Madness.
- Ancient Frost Atronach (Dawnguard) – Daedra: A leveled, hard-hitting frost atronach tied to the Arch-Curate Vyrthur encounter in Dawnguard.
- Storm Atronach – Daedra: A whirling rock-and-lightning daedra summoned by experts or met as a hostile enemy.
- Potent Storm Atronach – Daedra: A stronger storm atronach summoned with Elemental Potency, also found hostile in the world.
- Storm Thrall – Daedra: A permanent master-level storm atronach summon with extra healing.
- Potent Storm Thrall – Daedra: The Elemental Potency version of the storm thrall summon.
- Pelagius's Storm Thrall – Daedra: A tough storm atronach used only in The Mind of Madness quest.
- Seeker (Dragonborn) – Daedra: A floating tentacled servant of Hermaeus Mora met mostly in Apocrypha that drains magicka and stamina.
- Seeker Aspirant (Dragonborn) – Daedra: A mid-rank seeker of Apocrypha, some of which Miraak commands during the main Dragonborn quests.
- High Seeker (Dragonborn) – Daedra: The top seeker rank, found in Apocrypha's deeper reaches.
- Lurker (Dragonborn) – Daedra: A huge amphibious brute serving Hermaeus Mora that resists magic, frost and poison.
- Lurker Guardian (Dragonborn) – Daedra: A stronger lurker that hits harder than the base form.
- Lurker Sentinel (Dragonborn) – Daedra: A high-level lurker carrying a grand soul.
- Lurker Vindicator (Dragonborn) – Daedra: The most dangerous lurker rank, dealing heavy extra melee damage.
Dwarven Automatons
- Dwarven Spider – Dwarven Automatons: The weakest spider-shaped automaton, scuttling out of pipes in Dwemer ruins.
- Dwarven Spider Worker – Dwarven Automatons: A mid-tier spider automaton that shocks attackers and bursts when destroyed.
- Dwarven Spider Guardian – Dwarven Automatons: The strongest common spider automaton, armed with a shock attack and a death blast.
- Aicantar's Spider – Dwarven Automatons: A unique spider automaton tied to the wizard Aicantar.
- Warped Dwarven Spider (Dawnguard) – Dwarven Automatons: A weaker, damaged spider automaton.
- Steadfast Dwarven Spider (Dragonborn) – Dwarven Automatons: A friendly spider automaton you can recruit as a follower in Kagrumez.
- Dwarven Sphere – Dwarven Automatons: A rolling automaton that unfolds into a sword-and-crossbow fighter in Dwemer ruins.
- Dwarven Sphere Guardian – Dwarven Automatons: A tougher sphere automaton.
- Dwarven Sphere Master – Dwarven Automatons: The strongest common sphere automaton.
- Warped Dwarven Sphere (Dawnguard) – Dwarven Automatons: A weaker, damaged sphere automaton.
- Steadfast Dwarven Sphere (Dragonborn) – Dwarven Automatons: A friendly sphere automaton you can recruit as a follower in Kagrumez.
- Dwarven Centurion – Dwarven Automatons: A giant steam-driven automaton that wakes from a charging gantry deep in Dwemer ruins.
- Dwarven Centurion Guardian – Dwarven Automatons: A stronger centurion that breathes scalding steam.
- Dwarven Centurion Master – Dwarven Automatons: The strongest common centurion.
- Frosted Dwarven Centurion (Anniversary Edition) – Dwarven Automatons: An ice-themed centurion from Creation Club content.
- The Forgemaster (Dawnguard) – Dwarven Automatons: A unique centurion that guards the Aetherium Forge in the quest Lost to the Ages.
- The Messenger (Anniversary Edition) – Dwarven Automatons: A unique centurion from Creation Club content.
- Dwarven Ballista (Dragonborn) – Dwarven Automatons: A ranged automaton with a bolt launcher, mostly found in Solstheim's Dwemer ruins.
- Dwarven Ballista Guardian (Dragonborn) – Dwarven Automatons: A tougher ballista automaton.
- Dwarven Ballista Master (Dragonborn) – Dwarven Automatons: The strongest ballista automaton.
- Dwarven Horse (Anniversary Edition) – Dwarven Automatons: A mechanical Dwemer mount from the Forgotten Seasons content; it cannot wear a saddle.
Monsters
- Troll – Monsters: A regenerating brute that lurks in caves and hills across Skyrim and is weak to fire.
- Frost Troll – Monsters: A tougher white-furred troll found on snowy mountain slopes.
- Armored Troll (Dawnguard) – Monsters: A troll fitted with iron armor that serves as a guard beast for the Dawnguard and Volkihar.
- Armored Frost Troll (Dawnguard) – Monsters: An armored version of the frost troll used as a war beast in the Dawnguard storyline.
- Spriggan – Monsters: A tree spirit that guards forests and groves and can summon animals to its aid.
- Spriggan Matron – Monsters: A stronger spriggan met in wilder woodland at mid levels.
- Burnt Spriggan (Dragonborn) – Monsters: A charred spriggan of Solstheim that uses fire and lurks near the island's ashlands.
- Spriggan Earth Mother (Dawnguard) – Monsters: The most powerful common spriggan, encountered at high levels.
- Blooming Spriggan (Anniversary Edition) – Monsters: A flowering spriggan variant added by Creation Club content.
- Blooming Spriggan Matron (Anniversary Edition) – Monsters: A Creation Club spriggan matron that carries a key to a hidden spring.
- Corrupted Spriggan (Anniversary Edition) – Monsters: A tainted, leveled spriggan from Creation Club content.
- Enraged Spriggan (Anniversary Edition) – Monsters: An aggressive Creation Club spriggan that leaves nothing behind.
- Frostbite Spider – Monsters: A small venomous spider common in caves, ruins and webbed tunnels.
- Giant Frostbite Spider – Monsters: An oversized frostbite spider that often guards the heart of a web-filled lair.
- Wounded Frostbite Spider – Monsters: An injured spider whose strength scales with the player's level.
- Hagraven – Monsters: A bird-like witch who leads Forsworn camps and dwells in remote nests.
- Betty Netch (Dragonborn) – Monsters: A female netch that floats over Solstheim and stings anyone who gets close.
- Bull Netch (Dragonborn) – Monsters: A male netch that drifts across Solstheim and only fights when provoked.
- Netch Calf (Dragonborn) – Monsters: A young netch usually seen trailing adult netches on Solstheim.
- Riekling (Dragonborn) – Monsters: A small blue goblin-like creature of Solstheim's northern ice.
- Riekling Scout (Dragonborn) – Monsters: A riekling that patrols outside the tribe's camps on Solstheim.
- Riekling Hunter (Dragonborn) – Monsters: A seasoned riekling that hunts with spears in Solstheim's north.
- Riekling Warrior (Dragonborn) – Monsters: The toughest riekling fighting on foot.
- Mounted Riekling (Dragonborn) – Monsters: A riekling riding a bristleback boar into battle.
- Riekling Rider (Dragonborn) – Monsters: A boar-mounted riekling met at mid levels.
- Riekling Courser (Dragonborn) – Monsters: A stronger boar-mounted riekling.
- Riekling Charger (Dragonborn) – Monsters: The strongest boar-mounted riekling.
- Magic Anomaly – Monsters: A crackling burst of raw magic released by the Eye of Magnus at the College of Winterhold.
- Goblin (Anniversary Edition) – Monsters: A small cave-dwelling raider from Creation Club content, seen with no armor, leather or iron gear.
- Elytra Nymph (Anniversary Edition) – Monsters: A golden or purple insect of the Shivering Isles that fights when provoked.
- Dragon – Monsters: The basic dragon, which can appear at any level after Dragon Rising and breathes either fire or frost.
- Blood Dragon – Monsters: A green, fin-backed dragon tougher than the basic type that also uses Unrelenting Force.
- Skeletal Dragon – Monsters: A unique flightless bone dragon in Labyrinthian with frost breath and no soul to absorb.
- Frost Dragon – Monsters: A white, black-spiked dragon with frost breath and much more health than a blood dragon.
- Elder Dragon – Monsters: A bronze, two-tone-winged dragon with stronger bites and breath.
- Ancient Dragon – Monsters: A red dragon with a brutal bite, the strongest regular dragon in the base game.
- Serpentine Dragon (Dragonborn) – Monsters: A black dragon found only on Solstheim; one of them, Sahrotaar, serves as Miraak's mount.
- Revered Dragon (Dawnguard) – Monsters: An orange high-level dragon that can sap health, magicka and stamina with Drain Vitality.
- Legendary Dragon (Dawnguard) – Monsters: The strongest leveled dragon, purple-striped with curved horns, entering spawns around level 78.
- Falmer – Monsters: The weakest rank of the blind cave-dwelling snow elves, met as warriors, archers, shamans or spellswords with poisoned attacks.
- Falmer Skulker – Monsters: A second-tier falmer from about player level 15, including a tougher boss form.
- Falmer Gloomlurker – Monsters: A mid-level falmer that starts appearing around player level 22.
- Falmer Nightprowler – Monsters: A dangerous falmer rank whose spellcasters use chain lightning.
- Falmer Shadowmaster – Monsters: The top base-game falmer rank, always carrying a healing potion.
- Falmer Warmonger (Dawnguard) – Monsters: A heavily armored falmer added by Dawnguard that appears from player level 48.
- Feral Falmer (Dawnguard) – Monsters: An unarmed, unarmored falmer in Darkfall Grotto that grabs any weapon lying nearby.
- Frozen Vampire Falmer (Dawnguard) – Monsters: An ice-encrusted, winged-looking falmer that fights barehanded and shatters when killed.
- Frozen Falmer Shaman (Dawnguard) – Monsters: A frost-immune spellcasting falmer that leaves only loose loot after shattering.
- Frozen Chaurus (Dawnguard) – Monsters: A weak ice-covered chaurus that shatters on death, leaving nothing to loot.
- Chaurus – Monsters: A giant poison-spitting insect that the Falmer keep in their caves.
- Chaurus Hunter Fledgling (Dawnguard) – Monsters: A young winged chaurus that hovers and spits poison quickly, hatching from cocoons.
- Chaurus Reaper – Monsters: A larger chaurus; the biggest one lurks in Frostflow Lighthouse.
- Chaurus Hunter (Dawnguard) – Monsters: A flying adult chaurus with a long-range poison spit; a pair waits in a locked room in Raldbthar at the right level.
- Giant – Monsters: A towering club-wielding herder found at giant camps and in Blackreach, with a fixed level of 32.
- Giant (Pelagia Farm) – Monsters: The weak-hitting giant that attacks Pelagia Farm outside Whiterun early in the game and carries no normal giant loot.
- Frost Giant (Dawnguard) – Monsters: One of five powerful giants in the Forgotten Vale, each guarding a different Paragon gem.
- Ice Wraith – Monsters: A fast serpent-like frost spirit of icy lakes and peaks that is immune to frost but weak to fire; Dragonborn adds Solstheim versions.
- Whispering Spirit (Dawnguard) – Monsters: A wisp-like light drifting through the Soul Cairn that cannot be interacted with.
- Wisp – Monsters: A floating light that circles a wispmother and stays passive unless attacked.
- Shade – Monsters: A fragile clone conjured by a wispmother, which can keep making more of them.
- Wispmother – Monsters: A frost-casting spectral woman guarded by wisps who keeps spawning shades and is weak to fire.
- Werewolf – Monsters: The weakest wild werewolf, often found caged in Silver Hand hideouts.
- Werewolf Savage – Monsters: A slightly stronger werewolf rank that also appears as a low-level boss.
- Werewolf Brute – Monsters: A mid-tier werewolf, also used as the base for the pack members called by the Totem of the Moon perk.
- Werewolf Skinwalker – Monsters: A tougher werewolf with stronger claws, met wild or as a boss.
- Werewolf Beastmaster – Monsters: A high-level werewolf rank with heavy unarmed damage.
- Werewolf Vargr – Monsters: The strongest leveled werewolf, appearing at high player levels.
- Werebear (Dragonborn) – Monsters: A Nord shapeshifter in bear form; three of them haunt the Snowclad Ruins on Solstheim.
- Gargoyle (Dawnguard) – Monsters: A stone-skinned vampire guardian that drains health with its blows and can be summoned by spell or amulet.
- Gargoyle Brute (Dawnguard) – Monsters: A sturdier gargoyle met at mid levels in Dawnguard locations.
- Gargoyle Sentinel (Dawnguard) – Monsters: The strongest gargoyle, carrying a grand soul.
- Albino Spider (Dragonborn) – Monsters: A pale Solstheim spider whose egg pods hold one of the unique Dragonborn ingredients.
- Flame Cloaked Spider (Dragonborn) – Monsters: A small fire-wreathed spider that bursts on death; a stronger allied version comes from spider scrolls.
- Jumping Flame Spider (Dragonborn) – Monsters: A leaping fire spider that scales with your level, met as an enemy or summoned by scroll.
- Frost Cloaked Spider (Dragonborn) – Monsters: A frost-wrapped Dragonborn spider that explodes when killed, with a scroll-summoned ally form.
- Jumping Frost Spider (Dragonborn) – Monsters: A leveled leaping frost spider, hostile or conjured from a scroll.
- Oil Spider (Dragonborn) – Monsters: A spider that leaves a pool of flammable oil and drops nothing; a leveled scroll version exists.
- Poisonous Cloaked Spider (Dragonborn) – Monsters: A poison-shrouded spider that bursts on death, also available as a scroll summon.
- Jumping Poisonous Spider (Dragonborn) – Monsters: A leveled leaping poison spider, hostile or summoned by scroll.
- Shock Cloaked Spider (Dragonborn) – Monsters: A lightning-cloaked spider that appears only as a scroll summon.
- Jumping Shock Spider (Dragonborn) – Monsters: A leveled leaping shock spider conjured only from a scroll.
- Mind Control Spider (Dragonborn) – Monsters: A spider variant that the Spiders page describes without giving stats.
- Fire Wyrm (Dragonborn) – Monsters: A fire-resistant serpent that rises from foes killed by Fire Breath while Dragonborn Flame is active, exploding when it dies or times out.
- Web Mother (Anniversary Edition) – Monsters: A huge unique frostbite spider lurking in Cronvangr Broodlair.
Undead
- Skeleton – Undead: An animated set of bones that guards Nordic ruins and necromancer lairs.
- Skeleton Archer – Undead: A skeleton that attacks from range with a bow.
- Skeleton Mage – Undead: A skeleton that casts spells instead of using weapons.
- Boneman (Dawnguard) – Undead: A skeletal warrior of the Soul Cairn.
- Mistman (Dawnguard) – Undead: A ghostly skeletal soldier that rises from the fog of the Soul Cairn.
- Zombie (Anniversary Edition) – Undead: The weakest rotting corpse in the Creation Club undead plague.
- Malignant Zombie (Anniversary Edition) – Undead: A leveled diseased corpse from the Creation Club undead plague.
- Foul Zombie (Anniversary Edition) – Undead: A low-level shambling corpse from the Creation Club undead plague.
- Putrid Zombie (Anniversary Edition) – Undead: A mid-level rotting corpse from the Creation Club undead plague.
- Relentless Zombie (Anniversary Edition) – Undead: A durable high-level zombie from the Creation Club undead plague.
- Dread Zombie (Anniversary Edition) – Undead: The strongest zombie in the Creation Club undead plague, also raised by conjuration.
- Draugr Thrall – Undead: Very weak warrior or warlock draugr that appear only in Folgunthur and Reachwater Rock during Forbidden Legend.
- Draugr – Undead: The lowest rank of the undead Nord warriors that guard ancient tombs and barrows.
- Restless Draugr – Undead: A slightly stronger tomb guardian, some of which use magic.
- Draugr Overlord – Undead: An early boss draugr that often watches over a word wall.
- Draugr Wight – Undead: A mid-level draugr met deeper in barrows, in melee and spellcasting versions.
- Draugr Wight Lord – Undead: A mid-range boss draugr and the first to use the Disarm shout.
- Draugr Scourge – Undead: A tough high-level draugr found in larger tombs.
- Draugr Scourge Lord – Undead: A boss-tier draugr that leads scourges at the end of dungeons.
- Hulking Draugr (Dragonborn) – Undead: A bulky Dragonborn-era draugr that may carry a unique Dented Iron Shield.
- Draugr Deathlord – Undead: An elite draugr in ebony gear met by high-level characters, carrying a greater or grand soul.
- Draugr Death Overlord – Undead: The strongest leveled draugr boss, guarding the final chambers of tombs at high levels.
- Ghost – Undead: A translucent spirit of a dead Skyrim resident that shrugs off ordinary weapons and needs a black soul gem to trap.
- Dragon Priest – Undead: A masked undead sorcerer guarding ancient Nordic dragon-worship sites, built around fire, frost or shock spells and atronach summons.
- Ash Spawn (Dragonborn) – Undead: An undead figure of volcanic ash that rises from the ground in southern Solstheim and resists fire and poison.
- Ash Spawn Skirmisher (Dragonborn) – Undead: A stronger ash spawn with a greater soul and harder hits.
- Ash Spawn Immolator (Dragonborn) – Undead: The top ash spawn rank, using explosive ash spells such as Ash Shell and Ash Rune.
- Keeper (Mace) (Dawnguard) – Undead: One of three skeletal servants of the Ideal Masters guarding the Boneyard barrier in the Soul Cairn; it never respawns.
- Keeper (Battleaxe) (Dawnguard) – Undead: A Soul Cairn Keeper armed with a two-handed axe that herds souls near the Boneyard during Beyond Death.
- Keeper (Bow) (Dawnguard) – Undead: The archer among the Soul Cairn Keepers, whose arrows can shatter an active ward.
- Wight (One-Handed Warrior) (Anniversary Edition) – Undead: An undead Ayleid fighter with an elven weapon and shield that haunts the ruins of Rielle.
- Wight (Archer) (Anniversary Edition) – Undead: A bow-wielding Ayleid wight met in Rielle.
- Wight (Two-Handed Warrior) (Anniversary Edition) – Undead: A high-level Ayleid wight in Rielle carrying a heavy elven weapon.
- Wight (One-Handed Warrior, Crypt) (Anniversary Edition) – Undead: A sword-carrying wight placed in a crypt within Rielle.
- Ayleid Lich (Anniversary Edition) – Undead: A powerful Ayleid undead mage met only as Norion the Undying in Rielle, and later summonable as a spectral ally via a spell tome.
- Bone Wolf (pet) (Anniversary Edition) – Undead: A caged skeletal wolf near Folgunthur that becomes a non-fighting pet able to carry your gear.
- Bonewolf (Anniversary Edition) – Undead: A hostile skeletal wolf that appears at fixed spawn points across Skyrim.
- Thrall Wolf (Anniversary Edition) – Undead: A skeletal wolf serving the necromancers camped northwest of Folgunthur.
- Bone Colossus (Anniversary Edition) – Undead: A giant undead construct that never appears in the world and is only raised by a master-level conjuration spell.
Passive Creatures
- Ancestor Moth (Dawnguard) – Passive Creatures: Moth swarms of the Ancestor Glade; only moths resting on plants can be harvested.
- Ants – Passive Creatures: Decorative ants crawling over tree stumps, for example near Half-Moon Mill and Riverwood's bridge.
- Bee – Passive Creatures: Bees buzzing around beehives, which usually hang in trees.
- Bliss Bug (Anniversary Edition) – Passive Creatures: A Saints & Seducers insect found mainly in the Solitude Sewers.
- Blue Butterfly – Passive Creatures: A daytime butterfly that gives two wings when caught.
- Dragonfly – Passive Creatures: A daytime insect that often hovers over water.
- Green Butterfly (Anniversary Edition) – Passive Creatures: A Saints & Seducers butterfly mostly seen in the Solitude Sewers.
- Luna Moth – Passive Creatures: A pale green moth that flies at night.
- Monarch Butterfly – Passive Creatures: An orange daytime butterfly that yields two wings.
- Purple Butterfly (Anniversary Edition) – Passive Creatures: A Saints & Seducers butterfly found chiefly in the Solitude Sewers.
- Torchbug – Passive Creatures: A glowing night-flying beetle.
- Abacean Longfin – Passive Creatures: A fish swimming in Skyrim's waters that is caught as an alchemy ingredient.
- Angelfish (Anniversary Edition) – Passive Creatures: A Fishing fish found in the pond of the Ancestor Glade.
- Anglerfish Larvae (Anniversary Edition) – Passive Creatures: Tiny Fishing larvae in deep cold northern waters like Pilgrim's Trench.
- Anglerfish (Anniversary Edition) – Passive Creatures: A lone deep-sea fish hiding under a rocky ledge in Pilgrim's Trench.
- Arctic Char (Anniversary Edition) – Passive Creatures: A cold-water Fishing catch found at Hela's Folly and Pilgrim's Trench.
- Arctic Grayling (Anniversary Edition) – Passive Creatures: A Fishing catch from Pilgrim's Trench and under ice north of the Dawnstar Sanctuary.
- Brook Bass (Anniversary Edition) – Passive Creatures: A Fishing catch from temperate streams such as at Riften Fishery.
- Carp (Anniversary Edition) – Passive Creatures: A widespread Fishing catch, for example off the Solitude docks.
- Catfish (Anniversary Edition) – Passive Creatures: A Fishing catch from Lake Geir around Geirmund's Hall.
- Clam – Passive Creatures: A shellfish most common along the Sea of Ghosts that yields clam meat.
- Cod (Anniversary Edition) – Passive Creatures: A cold-water Fishing catch, for instance off Windhelm's docks.
- Cyrodilic Spadetail – Passive Creatures: A small fish collected as an alchemy ingredient.
- Direfish (Anniversary Edition) – Passive Creatures: A Fishing catch in Broken Oar Grotto and Lost Knife Hideout.
- Glass Catfish (Anniversary Edition) – Passive Creatures: A see-through Fishing catch from Blackreach.
- Glassfish (Anniversary Edition) – Passive Creatures: A Blackreach fish caught for alchemy with the Fishing content.
- Goldfish (Anniversary Edition) – Passive Creatures: A small Fishing catch from pools like the one at Stony Creek Cave.
- Histcarp – Passive Creatures: A fish found in shallow pools that serves as an alchemy ingredient.
- Juvenile Mudcrab (Anniversary Edition) – Passive Creatures: A baby mudcrab mostly met as an ingredient; one lives in a tank at Riften Fishery.
- Lyretail Anthias (Anniversary Edition) – Passive Creatures: A colorful Fishing catch found in Evergreen Grove.
- Nordic Barnacle Cluster – Passive Creatures: Barnacles growing underwater nearly everywhere, especially Lake Honrich and Lake Ilinalta.
- Pearl Oyster (Dragonborn) – Passive Creatures: An oyster lining much of Solstheim's coast that can hold pearls.
- Pearlfish (Anniversary Edition) – Passive Creatures: A cold-water Fishing catch, for example off the Raven Rock docks.
- Pogfish – Passive Creatures: A food fish of temperate rivers and streams.
- Pygmy Sunfish (Anniversary Edition) – Passive Creatures: A tiny Fishing catch from pools such as the sulfur pools near Kynesgrove.
- River Betty – Passive Creatures: A small river fish gathered for alchemy.
- Salmon – Passive Creatures: A fish of Skyrim's rivers and seas that gives salmon meat, plus roe with Hearthfire.
- Scorpion Fish (Anniversary Edition) – Passive Creatures: A Fishing catch in a pool near the entrance of Darkfall Cave.
- Silverside Perch – Passive Creatures: A common fish collected as an alchemy ingredient.
- Slaughterfish Egg Nest – Passive Creatures: An underwater nest that can be harvested for slaughterfish eggs.
- Spadefish (Anniversary Edition) – Passive Creatures: A Fishing catch in rivers and pools, such as the river below Markarth.
- Tripod Spiderfish (Anniversary Edition) – Passive Creatures: A bottom-dwelling Fishing catch from underground waters like Blackreach.
- Vampire Fish (Anniversary Edition) – Passive Creatures: A Fishing catch from the waters around Castle Volkihar.
- Bats – Passive Creatures: Purely visual bat swarms in caves, also summoned by Vampire Lords.
- Birds – Passive Creatures: Decorative flocks that scatter from treetops when disturbed.
- Bone Hawk (Dawnguard) – Passive Creatures: A skeletal bird circling Castle Volkihar.
- Cave Worm (Dawnguard) – Passive Creatures: A glowing worm in the Forgotten Vale that lights up its surroundings.
- Dwarven Drone Fly (Anniversary Edition) – Passive Creatures: A small mechanical fly in Runoff Caverns from Forgotten Seasons.
- Egg Sacs – Passive Creatures: Clusters of eggs in dungeons that can be harvested.
- Felsaad Tern (Dragonborn) – Passive Creatures: A seabird flying around Solstheim whose feathers do not respawn.
- Hawk – Passive Creatures: A bird of prey usually seen near its nest.
- Shellbug (Dawnguard) – Passive Creatures: A shelled bug in Forgotten Vale Cave and Sharpslope Cave whose chitin is mined.
- Silt Strider (Dragonborn) – Passive Creatures: A giant passive strider near Tel Mithryn on Solstheim.
- Wisp-Lantern (Dragonborn) – Passive Creatures: A floating light in Apocrypha that shields you from harmful darkness.