Skyrim – HundoDex

LoreRim Bestiary – Every Creature, Its Loot, Resistances and Weaknesses

LoreRim's bestiary: every creature and foe of the modlist, from wolves and draugr to the monsters of its new lands, with what each drops and what it resists or fears.

Animals

  • Cat: A common house cat that lives in Skyrim's towns and homes. It is harmless and mostly found lounging around settlements.
  • Zeus: A grumpy ginger cat who wanders Dragonsreach in Whiterun as if he owns it. He is a harmless pet rather than a threat.
  • Chick: A young chicken found alongside hens on farms across Skyrim. It is harmless and mostly adds life to rural homesteads.
  • Chicken: A small farm bird kept in Skyrim's villages for eggs and meat. It is harmless, though killing one in town can anger the locals.
  • Rooster: A colorful male chicken found strutting around farms and villages. It is harmless and part of everyday rural life.
  • Cow: A large, docile farm animal raised across Skyrim for meat, milk and hides. It is usually found grazing near farms and settlements.
  • Crow: A clever black bird that gathers near towns, farms and battlefields. It is harmless and can be hunted for feathers and other parts.
  • Blacktail Deer: A rare, shy deer with a dark-tipped tail that lives in Skyrim's rocky canyons and mountain passes. It flees from hunters and is prized for its meat and hide.
  • Deer: A swift, timid grazer found in the forests of Skyrim. Hunters track it for venison, pelts and antlers.
  • Deer (heartlands): A deer from the forests of Cyrodiil that turns up in southern regions. It flees when approached and is hunted for venison and hide.
  • Fawn: A young deer that stays close to its mother in Skyrim's woodlands. It is harmless and quick to run from danger.
  • Reindeer: A sturdy deer of the snowy north, strong enough to serve as a mount. It is commonly hunted for meat and hide in cold regions.
  • Vale Deer: A rare, pale deer with glowing antlers found only in the Forgotten Vale. It is peaceful and drops unique hunting materials.
  • Whitetail Deer: A common deer of Skyrim's forests, named for its pale underside and tail. It flees from threats and is a staple target for hunters.
  • Dog: A loyal domestic dog found on farms and in towns throughout Tamriel. Some can be befriended or bought as companions.
  • Husky: A tough, strong breed of dog often trained for combat. Huskies are seen with vampire hunters and some wear forged armor.
  • Husky Armored: An armored husky trained by the Dawnguard to sniff out vampires and other undead. It is met guarding Fort Dawnguard and joining its patrols.
  • Elk: A large, antlered grazer of Skyrim's plains and hills. It is timid and flees, but hunters value its meat and hide.
  • Fox: A sly, red-furred hunter found all over Skyrim's wilds. It is usually harmless and hunted for its pelt.
  • Gray Fox: A gray-coated fox native to Cyrodiil that also roams Skyrim's woods and city alleys. It is a small, skittish target for hunters.
  • Snow Fox: A small, white-furred fox of Skyrim's colder regions. It is mostly harmless and hunted for its warm pelt.
  • Sweet Roll: A friendly orange fox that can be adopted as a pet companion. It is harmless and follows the player once found.
  • Goat: A hardy, sure-footed animal of Skyrim's mountains and farms. It is kept for milk and meat and often hunted in the wild.
  • Hilda the Goat: A lovable goat who can be taken in as a pet companion. She is harmless and follows the player around.
  • Guar: A large, two-legged reptile from Morrowind used for transport, milk and leather. Guar are mostly met near Dunmer settlements and caravans.
  • Horse: A domesticated mount used across Skyrim for travel and hauling. Horses can be bought at stables or found wild.
  • Shadowmere: The Dark Brotherhood's legendary black horse with glowing red eyes. It is gained as a nearly unkillable mount during the Dark Brotherhood quests.
  • Mule: A sturdy cross between a horse and a donkey used for carrying loads. Mules are mostly seen working with traders and on farms.
  • Pigeon: A plump, gentle bird that gathers in towns and near people. It is harmless and mainly adds life to settlements.
  • Rabbit: A small, quick animal of Skyrim's fields and woods. It is easy prey for foxes and hunters alike.
  • Snow Hare: A larger, white-coated rabbit found in Skyrim's snowfields. It is harmless and hunted for meat and fur.
  • Thistle: A soft, brown rabbit that can be adopted as a pet companion. It is harmless and follows the player once found.
  • Raven: A large, smart black bird seen around towns, farms and ruins. It is harmless but can be hunted for alchemy parts.
  • Scuttler: A small two-legged reptile from Morrowind that Dunmer keep to hunt pests. It is mostly met around Dunmer homes and settlements.
  • Vvardvark: A small burrowing insect eater from Vvardenfell's ash lands, part guar and part mole in look. It is mostly harmless and found in Dunmer regions.
  • White Stag: A huge, pale stag tied to Hircine's Great Hunt. Seeing one is a rare event, and slaying it is part of a hunt for the Daedric Prince.

Aquatic

  • Abecean Longfin: A common fish caught by fishing in cold or temperate lakes and ponds across Skyrim. It is a good ingredient for cooking and alchemy.
  • Angelfish: A small, rare and surprisingly aggressive fish of mild freshwater lakes. It is caught by fishing and valued by collectors.
  • Angler: A large, ugly deep-sea fish with a glowing lure on its head, found in the Sea of Ghosts. It is a hard catch reserved for skilled anglers.
  • Angler Larvae: The young of the angler fish, often found near the sea floor and surface. They are a much easier catch than the adults.
  • Arctic Char: A spotted cold-water fish found along Skyrim's coasts. It is less common than the grayling and takes patience to catch.
  • Arctic Grayling: A long, slim cold-water relative of the salmon. It is caught by fishing in Skyrim's icy waters.
  • Brook Bass: A common freshwater fish of rivers and streams, valued for its mild meat. It is a reliable catch for anglers and cooks.
  • Carp: A stately freshwater fish found in rivers such as the Karth. It is a popular catch and a tasty meal.
  • Catfish: A large, whiskered fish found in warm lakes across Skyrim. It is caught by fishing and used in cooking.
  • Cod: A three-finned fish found in the coldest rivers, such as the White River near Windhelm. It is a common catch in frozen waters.
  • Direfish: A fierce fish said to carry a trace of dragon blood. It fights hard on the line and is prized by anglers.
  • Glass Catfish: A see-through catfish also called the ghost or phantom catfish. It is caught by fishing in Skyrim's waters.
  • Glassfish: A small fish with clear, see-through flesh. It is easiest to catch on clear days.
  • Goldfish: A gentle, golden fish found in calm waters. It is caught by fishing and treasured by collectors.
  • Juvenile Mudcrab: A young, smaller mudcrab found along shores and rivers. It is mostly harmless but will nip at anything that gets too close.
  • Lyretail Anthias: A brightly colored, social reef fish. It is caught by fishing and admired for its vivid scales.
  • Pearlfish: A small fish that gathers near clams along the northern shore. Despite the name, it carries no pearls.
  • Pogfish: A long, silver fish with a claw-shaped mouth that swims Skyrim's rivers. It can also be caught on rainy days.
  • Pygmy Sunfish: A tiny lake fish most often caught in the rain. It is a common sight for patient anglers.
  • Scorpion Fish: A strange fish said to live in the darkest caverns. It is caught by fishing in deep, dark waters.
  • Spadefish: A disc-shaped river fish with brush-like teeth, often found near waterfalls. It is caught by fishing in rivers.
  • Tripod Spiderfish: An odd fish that stands on three long fins. It is caught by fishing and is a curiosity for collectors.
  • Vampire Fish: A fanged fish that lives in dark cave pools. It is caught by fishing underground.
  • Cyrodilic Spadetail: A common fish that, despite its Cyrodiil name, is caught in Skyrim's temperate lakes and ponds. It is used in cooking and alchemy.
  • Emperor Crab: A colossal crab species once native to Vvardenfell's Ashlands. It is a rare and dangerous foe for those who travel to Morrowind's lands.
  • Blackreach Blue Frog: A small, bright blue frog from Blackreach whose colors warn of its poison. It can be caught for alchemy ingredients.
  • Blackreach Red Frog: A vivid red frog native to Blackreach. It is harmless and can be caught for alchemy ingredients.
  • Frog: A common frog found in many parts of Tamriel. It is harmless and can be caught for alchemy.
  • Green Frog: A common green frog found in Skyrim's marshes and ponds. It is harmless and caught for alchemy.
  • Histcarp: A small, common fish whose meat lets those who eat it breathe underwater for a short time. It is caught in temperate streams and underground waters.
  • Horker: A large, slow marine mammal found along Skyrim's northern coasts. It only fights when threatened and is hunted for meat and tusks.
  • Dwarven Armored Mudcrab: A mudcrab fitted with custom Dwarven armor, making it much tougher than normal. It turns up near water in unexpected places.
  • Mudcrab: A common crab found along Skyrim's rivers and coasts. It is a frequent early foe that scuttles out to attack passersby.
  • River Betty: A small, common fish found in most bodies of water in Skyrim. It is caught in temperate streams.
  • Salmon: One of the most common fish in Skyrim, sometimes seen leaping up waterfalls. It can be caught in any weather and also yields roe.
  • Silverside Perch: A small, bright silver fish common in Skyrim's waters. It is caught by fishing, including in underground pools.
  • Slaughterfish: A predatory fish with razor-sharp teeth that lurks in rivers, lakes and seas. It attacks swimmers, so wading into deep water is risky.

Automatons

  • Dwarven Ballista: A Dwemer turret construct that guards key points in Dwarven ruins. It fires heavy bolts from long range that punch through armor.
  • Dwarven Centurion: A towering steam-powered Dwemer guardian found deep in Dwarven ruins. It swings a massive hammer and breathes scalding steam.
  • The Forgemaster: A huge, partly molten Dwarven Centurion that guards the Aetherium Forge. It is fought at the end of the Lost to the Ages quest.
  • The Messenger: A black, ebony-built Dwarven Centurion that guards the Sightless Vault. Beating it is part of the path to Auriel's Bow in Dawnguard.
  • Dwarven Horse: A Dwemer automaton built to look and work like a horse. It can serve as an unusual mechanical mount.
  • Dwarven Sphere: An agile Dwemer guardian that rolls into a ball when idle and springs open to fight. Spheres patrol the halls of Dwarven ruins.
  • Dwarven Spider: A small Dwemer maintenance and security construct that scuttles through Dwarven ruins. It zaps intruders with electric shocks.
  • The Sky Orchestrator: A Dwarven Spider that controls a broken weather machine in Runoff Caverns. It is the boss of the Weather Witch quest.
  • Enchanted Sphere: A larger, rarer and far tougher version of the Dwarven Sphere. Its armor shrugs off most arrows and physical blows.

Beasts

  • Alit: A fast, two-legged predator from Morrowind's plains with a huge toothy maw. It ambushes prey with sudden bursts of speed.
  • Bear: A large, fast and powerful predator found in Skyrim's forests. It can maul careless travelers and is hunted for its pelt and meat.
  • Cave Bear: A darker, more aggressive bear that lairs in caves and tunnels. It is a dangerous early foe for explorers.
  • Masked Bear: A swift and strong bear with black-and-white fur, native to the Jerall Mountains. It is less aggressive than brown bears but still dangerous.
  • Snow Bear: A large white bear of Skyrim's coldest regions and Solstheim. It is tougher than its forest cousins and blends into the snow.
  • Bristleback: A large, spiny boar native to Solstheim, often ridden by Rieklings. It charges with its tusks when provoked.
  • Cliff Racer: A large, aggressive flying reptile from Morrowind with a long tail and sail-like spine. It swoops at travelers in Dunmer lands.
  • Guardian Spirits: Spectral animal spirits tied to Kyne and bound to natural landmarks. They appear to defend sacred places in the wild.
  • Kagouti: A large, tusked and armored reptile native to Morrowind. It is an aggressive beast met in Dunmer lands.
  • Mammoth: A gigantic, shaggy beast that roams Skyrim's plains, often herded by giants. Its tusks and charge make it extremely dangerous.
  • Mammoth Calf: A young mammoth that stays close to its herd. Getting too near makes the adults fiercely protective.
  • Mountain Lion: A fast, solitary big cat from Cyrodiil's mountains. It stalks and ambushes prey and is a deadly foe.
  • Netch: A large, jellyfish-like creature that floats over Morrowind's lands and is herded by the Dunmer. It is docile but can strike back with stinging tentacles.
  • Netch Calf: A young netch protected by its herd. It is peaceful and only releases defensive oils when threatened.
  • Rat: A common rodent found in sewers and the wild across Tamriel. Rats can spread disease and are often kept by goblins.
  • Sabre Cat: A fast, deadly big cat that hunts across Skyrim's tundra and forests. It is one of the most dangerous predators for new adventurers.
  • Snowy Sabre Cat: A white-coated sabre cat adapted to Skyrim's snowy regions. It is just as ferocious as the common kind.
  • Vale Sabre Cat: A glowing, silvery-blue sabre cat found only in the Forgotten Vale. It is a fierce predator met during the Dawnguard quests.
  • Skeever: A large rat-like pest that infests dungeons, sewers and caves across Skyrim. Its bites can spread disease.
  • Skritch: A clever little skeever that can be adopted as a pet companion. He is harmless and follows the player once found.
  • Unicorn: A rare, magical white horse with a single spiral horn. It is shy and can sometimes be found as a special mount.
  • Ice Wolf: A wolf with thick, frosty fur that hunts in Skyrim's far north. It is tougher and stronger than a common wolf.
  • Timber Wolf: A larger and stronger wolf from Cyrodiil's forests, marked by reddish-brown patches. It hunts in packs and is a dangerous foe.
  • Wolf: The most common predator in Skyrim's forests and tundra. Alone it is manageable, but packs can overwhelm careless travelers.

Daedra

  • Abhorrent Behemoth: A colossal Daedra from the Ash Pits that hits with crushing force. It is slow but nearly impossible to wear down.
  • Abomination: A large, troll-like Daedra from Snake Mount, sturdier than a common Daedroth. It relies on brute strength in battle.
  • Clannfear: A ferocious reptilian Daedra with a bony crest and sharp talons. It is a feared predator of Oblivion that sometimes reaches Tamriel.
  • Daedric Horse: A fiery, glowing red horse Daedra with spiked flails for a tail. It can be summoned or met in Daedric places.
  • Daedroth Lord: A towering crocodile-headed Daedra linked to Molag Bal. It fights with both brute force and magic.
  • Dark Seducer: A dark-armored humanoid Daedra, or Mazken, serving Sheogorath. They are met in the Shivering Isles' influence or conjured by mages.
  • Dremora: A cunning and skilled warrior Daedra tied to Mehrunes Dagon. Dremora guard Daedric ruins and are often conjured by mages.
  • Flame Atronach: A fiery Daedra from the realm of Infernace that hurls flames at its foes. It is found in the wild or summoned by conjurers.
  • Frost Atronach: A hulking Daedra made of solid ice with long reach and staggering blows. It is found in the wild or summoned by conjurers.
  • Golden Saint: A proud, golden-skinned Daedra, or Aureal, clad in radiant armor. They serve Sheogorath and are fierce foes.
  • Lurker: A towering, fish-like Daedra from Apocrypha that guards Hermaeus Mora's knowledge. It is met in Apocrypha and on Solstheim in Dragonborn.
  • Monstrosity: A deadly, agile two-legged Daedra that looks like a Kagouti. Its exact plane of origin is unknown.
  • Ogrim: A huge, brutish Daedra tied to Malacath. It is slow-witted but hits extremely hard.
  • Seeker: A tentacled Daedra that guards forbidden tomes in Apocrypha. It uses invisibility and mirror images to confuse foes.
  • Slighted: A rare, invisible Dremora said to roam the Midden under the College of Winterhold. It is far stronger than a normal Dremora.
  • Spider Daedra: A nightmarish blend of spider and Daedra from a hidden corner of Oblivion. It is a cunning foe that uses dark magic.
  • Storm Atronach: A Daedra of lightning and stone from the realm of Levinace. It casts shock spells and is found in the wild or summoned.
  • Sulking Twilight: A Twilight cast out by Azura that now lives in Namira's realm. It has lost its flight but gained dangerous new powers.

Dragons

  • Ancient Dragon: One of the strongest dragons, recognized by its tan and pink scales. It demands careful preparation to defeat.
  • Baby Dragon: A small, flightless dragon hatchling that can still breathe fire, frost or lightning. It is a rare sight in Skyrim.
  • Blood Dragon: A green-scaled dragon that is larger, faster and stronger than the common brown kind. It is a tough mid-game dragon.
  • Dragon: The common brown dragon that returned to Skyrim with Alduin. Slaying one yields its soul for learning Shouts.
  • Elder Dragon: A bronze-scaled dragon far tougher than Blood and Frost Dragons. It is strong in melee and breathes powerful elemental attacks.
  • Fire Wyrm: A lesser, serpentine dragonkin that dragons can summon or that rises from their remains. It attacks with bursts of fiery breath.
  • Frost Dragon: A white-and-gray dragon larger than a Blood Dragon, with icy eyes and black frills. It breathes frost and is a tough mid-to-late game foe.
  • Legendary Dragon: A striped, curve-horned dragon second only to Alduin in power. It is among the deadliest creatures in Tamriel.
  • Revered Dragon: A beaked, toothless dragon with large lidless eyes that can hide underwater for long periods. It is a powerful late-game dragon.
  • Serpentine Dragon: A blue-hued dragon found mostly on Solstheim, with an oversized lower jaw. It is met during the Dragonborn expansion.
  • Skeletal Dragon: A dragon of bare bone raised by necromancy to guard Labyrinthian. It cannot fly and fights on the ground.

Golems

  • Ash Guardian: A large ash construct made with a Heart Stone to serve as a guardian. It is met on Solstheim and in ash-covered ruins.
  • Ash Spawn: A burning creature of hardened volcanic ash common on Solstheim. It rises from the ash to attack travelers in Dragonborn.
  • Bone Colossus: A towering construct built from bones by powerful necromancers. Its roar raises weaker skeletons to fight beside it.
  • Gargoyle: A stone guardian of ancient vampire lairs that waits like a statue until disturbed. It is common in Dawnguard locations.

Insectoids

  • Albino Spider: A pale Solstheim spider that can lay eggs that hatch into magical spider variants. It is mostly met in the Dragonborn expansion.
  • Flame Spider: A fiery offspring of the Albino Spider, made with rubies. It explodes or burns its foes on contact.
  • Frost Spider: An icy offspring of the Albino Spider, made with sapphires. It chills foes when it bursts.
  • Mind Control Spider: An Albino Spider offspring made with soul gems that controls its victims. It can turn enemies against each other.
  • Oil Spider: A rare Albino Spider offspring made with Dwemer oil. It leaves a slick of flammable oil behind.
  • Poison Spider: A toxic Albino Spider offspring made with emeralds that trails a poison cloud. It is dangerous to fight up close.
  • Shock Spider: An Albino Spider offspring charged with amethyst energy. It crackles with electricity and can burst in a shower of sparks.
  • Ash Hopper: A small, hard-shelled insect from Vvardenfell and Solstheim that leaps long distances. It is aggressive toward anything nearby.
  • Chaurus: A poisonous, hard-shelled insect that lives with the Falmer deep underground. It spits venom and resists physical blows.
  • Chaurus Hunter: A large flying insect that grows from a Chaurus, found deep in Skyrim's caves. It spits poison from range and bites hard.
  • Elytra Nymph: The young form of the large insects of the Shivering Isles. It comes in Mania and Dementia color variants.
  • Arachnia: A blue frostbite spider that can be adopted as a pet companion. She is harmless to the player and follows once found.
  • Frostbite Spider: A large, venomous spider that lurks in Skyrim's caves and ruins. Its bite can poison and slow its prey.
  • Nix-Hound: An insect-like pack hunter from Morrowind with a greenish shell. It overwhelms prey with coordinated attacks.
  • Shalk: A fire-spitting beetle from Morrowind that is aggressive toward intruders. The Dunmer herd them for useful byproducts.
  • Blackreach Shroom Beetle: A shroom beetle found in Blackreach, whose origins are a mystery. It is mostly harmless and can be caught for alchemy.
  • Blue Shroom Beetle: A blue shroom beetle colored by the glowing fungi of Solstheim's caves. It is mostly harmless and caught for alchemy.
  • Dementia Shroom Beetle: A black-and-violet shroom beetle from the Dementia swamps of the Shivering Isles. It is mostly harmless and caught for alchemy.
  • Mania Shroom Beetle: An amber-to-fuchsia shroom beetle from the Mania glades of the Shivering Isles. It is mostly harmless and caught for alchemy.
  • Red Shroom Beetle: A red shroom beetle colored by the volcanic soils of Vvardenfell and the Rift. It is mostly harmless and caught for alchemy.
  • Shroom Beetle: A yellow shroom beetle from the swamps of Murkmire and southern Morrowind. It is mostly harmless and caught for alchemy.
  • Silt Strider: A giant arthropod used by the Dunmer as transport across Morrowind. It is a gentle, rarely hostile creature.
  • Web Mother: A rare spider that spawns large numbers of offspring. It is found in parts of Cyrodiil and Skyrim and attacks with its brood.

Monsters

  • Ash Zombie: A Dark Elf twisted by Dagoth Ur's power into a mindless husk. They are met on Solstheim and in Morrowind-themed areas.
  • Falmer: A blind, twisted elf that lives in the deep ruins and caves of Skyrim. The Falmer ambush intruders using keen hearing.
  • Falmer Shaman: A spellcasting Falmer who leads rites and rituals in Falmer society. Shamans are found in Falmer hives deep underground.
  • Feral Falmer: A savage, blood-spattered Falmer found only in the far reaches of the Forgotten Vale. It is met during the Dawnguard quests.
  • Frozen Falmer: A Falmer servant of Arch-Curate Vyrthur encased in ice. It shatters easily and is fought in the Forgotten Vale.
  • Frost Giant: A huge, solitary giant of Tamriel's most frigid and remote regions. It is a rare and extremely dangerous foe.
  • Giant: A towering herder that guards mammoths in camps across Skyrim. Giants usually leave travelers alone unless provoked.
  • Giant Youngling: A young giant still being trained by the adults at their camps. It is weaker than an adult but still dangerous.
  • Giantess: A female giant that lives in remote mountain camps and caves. She is just as dangerous as a male giant.
  • Goblin: A small, green-skinned and cunning creature that lives in caves and ruins. Goblins attack in groups and set ambushes.
  • Goblin Shaman: A goblin spiritual leader who casts spells for the tribe. Shamans are found in goblin caves and camps.
  • Goblin Warlord: The largest and strongest goblin, who rules its tribe. Warlords lead goblin war bands in caves and ruins.
  • Grahl: A rare blue, tusked member of the troll family with thick white fur. It is a fierce foe in cold mountain regions.
  • Hagraven: A witch who is part woman and part raven, found in the Reach and the wilds. She casts fire spells and leads Forsworn and other foes.
  • Ice Wraith: A serpentine creature of ice and mist that hunts in Skyrim's snowfields. It is nearly invisible against the snow.
  • Magic Anomaly: A wisp-like burst of magic released when Ancano tampered with the Eye of Magnus. Anomalies attack around Winterhold during the College's quest line.
  • Minotaur: A powerful half-man, half-bull creature with large curved horns. Minotaurs are rare and dangerous foes in Skyrim's wilds.
  • Minotaur Lord: The strongest of the minotaurs, who leads its kind to ancient Alessian ruins. It is a rare and powerful foe.
  • Ogre: A large, blue-skinned brute with shaggy white hair and big teeth. Ogres are powerful foes found in caves and wilds.
  • Mounted Riekling: A Riekling warrior riding a Bristleback into battle. Mounted Rieklings are fast raiders on Solstheim.
  • Riekling: A small, blue-skinned tribal creature of Solstheim's cold regions. Rieklings live in tight-knit tribes and attack outsiders.
  • Sea Giant: A towering seafaring raider of the Sea of Ghosts. Sea Giants are feared for their raids along the northern coasts.
  • Shadow: A sentient being made through shadow magic or Nocturnal's influence. It is met during Thieves Guild and Nightingale quests.
  • Burnt Spriggan: A rare charred spriggan from Solstheim, born after the Red Year destroyed the Hirstaang Forest. It is met on Solstheim.
  • Corrupted Spriggan: A spriggan twisted by Sheogorath's influence with a haunting green glow. It is fought in the tunnels below Solitude in the Mind of Madness quest.
  • Spriggan: A wooden nature spirit that guards groves and forests. It can call animals to its aid but is weak to fire.
  • Spriggan Earth Mother: A tall, purple spriggan and the most powerful of its kind. Earth Mothers live deep in Tamriel's oldest forests.
  • Spriggan Matron: A powerful spriggan that protects forests and caves, often with animals at its side. Matrons are dangerous guardians of the wild.
  • Armored Troll: A troll fitted with armor by the Dawnguard to fight vampires. Armored Trolls serve at Fort Dawnguard.
  • Frost Troll: A white-furred troll adapted to Skyrim's icy mountains. It is tougher than a common troll and heals quickly.
  • Frost Troll Cub: A young frost troll found in caves with its mother. It flees from intruders but its mother guards it fiercely.
  • River Troll: A semi-aquatic troll that lives in riverside caves and burrows. It can hold its breath for long periods.
  • Savage Troll: A horned, especially vicious troll variant. It is a dangerous foe in Skyrim's wilds.
  • Troll: A powerful, fast-healing brute found in Skyrim's caves, mountains and plains. Fire is the best way to stop its regeneration.
  • Troll Cub: A young troll found in caves with its mother. It flees from intruders but its mother guards it fiercely.
  • Udefrykte: A rare type of troll known by the name Udefrykte, with several recorded sightings. One famously haunted Riften.
  • Werebear: A rare shapeshifter who turns into a bear, found mostly on Solstheim. It is a powerful foe in Dragonborn areas.
  • Undead Werewolf: A werewolf raised from death and bound to a dark master. It is a loyal servant of hagravens and necromancers.
  • Werewolf: A person who shifts into a huge wolf-like beast. Werewolves are strong, fast foes met across Tamriel.

Undead

  • Ancient Deathpriest: A mysterious ancient Nord lich known only from scattered records. It can be summoned with powerful conjuration magic.
  • Arvak: A spectral horse famed for its speed, trapped in the Soul Cairn. Returning its skull to its owner lets the player summon it as a mount.
  • Ayleid Lich: An ancient Ayleid sorcerer who has mastered death magic over centuries. It commands the undead in old Ayleid ruins.
  • Ayleid Pelinaga: An Ayleid Wight that guards the ruins of its old civilization, some in loincloths and others in Ayleid armor. It is a foe in Ayleid ruins.
  • Ayleid Wight: The preserved, necromancy-animated corpse of an Ayleid warrior in ornate armor. Wights guard the ruins of the fallen Ayleid empire.
  • Bonewolf: A skeletal wolf raised by necromancy that haunts graveyards and ruins. It is fast despite having no flesh.
  • Death Hound: A rotting undead hound with glowing red eyes that serves vampires. Death Hounds are vicious and often hunt in packs.
  • Dragon Priest: A powerful mage and leader of the ancient Dragon Cult who could use the Thu'um. Dragon Priests guard their tombs as undead liches.
  • Draugr: An undead Nord once loyal to the Dragon Cult, found in ancient ruins. Axes and swords work better against them than blunt weapons.
  • Hulking Draugr: A dark-skinned, bulky draugr with heavy shoulder armor. It is much tougher than a common draugr.
  • Spectral Draugr: A ghostly draugr that guards the deepest parts of Labyrinthian with Spectral Warhounds. Its weapons drain the energy of foes.
  • Ghost: A spirit bound to the world for its own reasons, sometimes with a body made of ectoplasm. Ghosts haunt ruins and tombs across Skyrim.
  • Karstaag: A Frost Giant who once ruled Solstheim's north coast from an ice fortress. His ghost can be summoned at Castle Karstaag in Dragonborn.
  • Potema's Remains: The spirit of Potema, the Wolf Queen of Solitude, a legendary necromancer. She is fought during the Wolf Queen Awakened quest.
  • Keeper: A towering undead jailer of Valerica in the Soul Cairn, armed with dragonbone weapons. Keepers serve the Ideal Masters.
  • Reaper: A spectral executioner with red eyes and a huge rusted axe that haunts the Soul Cairn. It is one of the realm's most feared foes.
  • Boneman: A black, ghostly skeleton that serves the Ideal Masters forever in the Soul Cairn. Bonemen are common foes in that realm.
  • Mistman: A floating, ethereal mage of the Soul Guard in the Soul Cairn. Mistmen cast spells while their kin fight up close.
  • Shade: A black, skeletal ghost raised through necromancy or conjuration. Shades haunt dark places across Tamriel.
  • Skeleton: A weak, reanimated skeleton found in tombs and crypts. Heavy blunt weapons smash it easily, while arrows can pass through.
  • Wrathman: A tormented warrior of the Soul Guard in the Soul Cairn, called the Soul Which Never Dies. It feels little but endless suffering.
  • Spectral Warhound: A ghostly, aggressive dog that haunts Labyrinthian beside Spectral Draugr. It attacks on sight.
  • Vampire: A being cursed with Sanguinare Vampiris, granting eternal life and dark magic. Vampires prey on Skyrim's people at night.
  • Vampire Lord: The ultimate form of a vampire, with great strength and dark powers. Vampire Lords can fly, drain life and raise the dead.
  • Wisp: A glowing orb, also called a Witchlight, that floats around Wispmothers. Their true nature is still debated by scholars.
  • Wispmother: A ghostly, wraith-like figure found in Skyrim's coldest and loneliest places. She is surrounded by wisps and can split into copies.
  • Wraith: A soul in its last stage of corruption, bound to the world by unfinished business. Wraiths have lost all memory and act on rage.
  • Zombie: A corpse raised by necromantic rites, slow but relentless. Zombies hunger for the flesh of the living.

Unique Enemies

  • Drascua: A descendant of the Keepers of the Razor, an order that hunted the Mythic Dawn. She is a unique, tough enemy to track down.
  • Ebony Warrior: An elite mercenary in ebony armor who seeks a worthy death. He finds high-level players and challenges them to a duel.
  • Elsi the Spiker: A grim Nord bandit leader who extorts tolls at Valtheim Towers. She is a unique boss added by the modlist.
  • Fangtusk: A huge horker that preyed on fishermen north of Hollyfrost Farm and drained the life of those nearby. It is a unique beast to hunt down.
  • Gorak the Trollslayer: A giant of unusual aggression and strength known for slaying trolls. He is a unique boss found in Skyrim's wilds.
  • Haknir Death Brand: The King of Ghosts, a legendary pirate king of the northern seas. His spirit is a unique boss.
  • Karstaag: A Frost Giant who once ruled Solstheim's north coast from an ice fortress. He can be summoned at Castle Karstaag in Dragonborn.
  • Krii: One of three atronach keepers of the Bloodskal Blade. It is fought on Solstheim as a test for the blade.
  • Kru'ul: A giant frost troll said to haunt the peaks near Windhelm. It is a unique beast to hunt down.
  • Lord Tusk: A colossal horker twice normal size that rules Horker Island. It is a unique beast on Solstheim.
  • Lu'ah Al-Skaven: A grieving widow turned necromancer who raises the dead in Ansilvund. She is fought there during the Ansilvund quest.
  • Malkoran: A Breton necromancer who stole Dawnbreaker and filled Kilkreath Temple with wraiths. He is fought during Meridia's quest.
  • Old Salty: An ancient, unusually aggressive giant mudcrab near Northshore Landing. It is a unique beast to hunt down.
  • Ragnok: A Frost Giant mysteriously found near the Tower of Mzark. He is a unique foe guarding that area.
  • Ron the Crow: A warrior who has seized the Lunar Forge at Silent Moons Camp. She is a unique boss tied to the moon-enchanted weapons.
  • Snow: A massive Snowy Sabre Cat feared by travelers in Skyrim's frozen wilds. It is a unique beast to hunt down.
  • Sos: One of three atronach keepers of the Bloodskal Blade. It is fought on Solstheim as a test for the blade.
  • The Forgemaster: A huge, partly molten Dwarven Centurion that guards the Aetherium Forge. It is fought at the end of the Lost to the Ages quest.
  • The Guardian: A huge, fiercely territorial bear that rules Shadowgreen Cavern. It is a unique beast that attacks any intruder.
  • The Messenger: A black, ebony-built Dwarven Centurion that guards the Sightless Vault. Beating it is part of the path to Auriel's Bow in Dawnguard.
  • The Pale Lady: A ghostly woman said to haunt the marshes north of Morthal in search of her lost daughter. She is a unique spirit tied to local legend.
  • Thunder: A mighty storm atronach that guards the Atronach Stone. It must be defeated to earn the stone's blessing.
  • Ulik: A colossal troll that prowls near Gorak's giant camp. It is a unique beast that Gorak the Trollslayer sees as his greatest challenge.
  • Zah: One of three atronach keepers of the Bloodskal Blade. It is fought on Solstheim as a test for the blade.

Dragon Priests

  • Ahzidal: An ancient Dragon Priest and master enchanter from Saarthal. He is fought in Kolbjorn Barrow during the Dragonborn questline.
  • Dukaan: A disgraced Dragon Priest whose name means Dishonor. He rests in Dragon Priest's Tomb on Solstheim.
  • Hevnoraak: A tyrannical Dragon Priest who once ruled from Valthume. He is fought deep inside Valthume to claim his mask.
  • Keeper of the Dragonstone: A Dragon Priest named Zulakaroth who guards the Dragonstone deep in Bleak Falls Barrow. He is a boss added by the Skyrim Boss Overhaul.
  • Krosis: A high-ranking Dragon Priest of the Merethic Era. He guards his tomb at Shearpoint and drops his mask on defeat.
  • Miraak: The first Dragonborn, a Dragon Cult leader who became Hermaeus Mora's champion. He is the main villain of the Dragonborn expansion.
  • Morokei: The Deathless Dragon Priest of Bromjunaar, fought at Labyrinthian. He is met during the College of Winterhold quest line.
  • Nahkriin: The Dragon Priest who guards Alduin's portal to Sovngarde at Skuldafn. He is fought during the main quest.
  • Otar the Mad: The mad king of Ragnvald, a Dragon Priest sealed inside its tomb. He is fought at the bottom of Ragnvald.
  • Rahgot: The last leader of the Dragon Cult, who held out in Forelhost. He is fought there, often during the Siege on the Dragon Cult quest.
  • Vahlok the Jailor: A Dragon Priest who once ruled Solstheim and was set to watch over Miraak. He is fought at Skyborn Altar in Dragonborn.
  • Vokun: A powerful Dragon Priest who built a grand tomb at High Gate Ruins. He is fought there to claim his mask.
  • Volsung: A wealthy Dragon Priest who ruled through fear from Volskygge. He is fought at the top of his tomb.
  • Zahkriisos: A Dragon Priest and follower of Miraak tied to the Bloodskal clan. He is fought at Cultist's Pinnacle on Solstheim.

Legendary Draugr

  • Bekkhild: A devoted Dragon Cult follower who lost her sea captain husband and turned to dark rites. She is a draugr boss added by the modlist.
  • Curalmil: The ancient alchemist who made the White Phial, now an undead guardian. He is fought in Forsaken Cave during the Thieves Guild's phial quest.
  • Fjori: A Nord huntress and wife of Holgeir whose spirit rests in Lost Valkygg. She is met during the Lost Valkygg quest.
  • Guardian Saerek: One of two draugr guardians who hold the keys to Otar the Mad's tomb in Ragnvald. He must be defeated to open the inner tomb.
  • Guardian Torsten: One of two draugr guardians who hold the keys to Otar the Mad's tomb in Ragnvald. He must be defeated to open the inner tomb.
  • Halldir: A draugr mage who drains the life of those who enter Halldir's Cairn. He splits into elemental copies during the fight.
  • Herfodr Sun-Slayer: An ancient Nord warlord entombed in Dustman's Cairn behind its word wall. He is a boss added by the Skyrim Boss Overhaul.
  • High King Borgas: The last High King of Ysgramor's line and wearer of the Jagged Crown. He is fought in Korvanjund during the Civil War.
  • Holgeir: A Nord warlord whose love for the huntress Fjori ended in betrayal. He is fought in Lost Valkygg during that quest.
  • Jyrik Gauldurson: The eldest son of Arch-Mage Gauldur, who helped murder his father for his amulet. He is the final Gauldurson brother fought in Reachwater Rock.
  • King Olaf One-Eye: A ruthless Nord king famed for capturing the dragon Numinex, haunted by the bard Svaknir. He is fought in his barrow during the Bards College quest.
  • Kvenel the Tongue: An ancient Nord hero and master of the Thu'um known for his axe Okin and sword Eduj. He is a draugr boss added by the modlist.
  • Mikrul Gauldurson: The youngest son of Arch-Mage Gauldur, who helped murder his father for his amulet. He is fought in Folgunthur.
  • Orinthar: A Nord warlord remade in the Soul Cairn as an ebony-clad servant of the Ideal Masters. He is a boss added by the Skyrim Boss Overhaul.
  • Red Eagle: An ancient Reach king who drove back invaders with a flaming sword. His tomb is found in Red Eagle Redoubt.
  • Sigdis Gauldurson: The middle son of Arch-Mage Gauldur, who helped murder his father for his amulet. He is fought in Geirmund's Hall.
  • Thjodrek: A mighty Nord battalion leader now a draugr bound to Shriekwind Bastion. He rules the tomb as its boss.
  • Thohild the Inferno: A fiery Nord warrior whose zeal earned her the title the Inferno. She is a draugr boss added by the modlist.
  • Warlord Gathrik: One of the last warriors of Korvanjund's people, raised by dark magic. He guards the crypt alongside its other dead.
  • Witch Lord Grundvik: A draugr scourge lord of the Dragon Cult resting in Shroud Hearth Barrow east of Ivarstead. He is the tomb's final boss.
  • Yngavar Ghost-Bear: A giant of a Nord warrior who sought glory on the Battlefield of Sorrows. He is a draugr boss added by the modlist.
  • Yngol's Shade: The spirit of Ysgramor's son Yngol, who died at sea on the return to Skyrim. He is fought at the end of Yngol Barrow near Windhelm.

Legendary Dragons

  • Alduin: The World Eater, firstborn of Akatosh, who returns to end the world. He is the final foe of Skyrim's main quest.
  • Durnehviir: An undead dragon bound to the Soul Cairn, whose name means Curse-Never-Dying. He is fought there during Dawnguard and can later be summoned.
  • Odahviing: A red dragon and lieutenant of Alduin. He is trapped in Dragonsreach during the main quest and later becomes an ally.
  • Paarthurnax: The ancient dragon leader of the Greybeards atop the Throat of the World. He teaches Shouts and can be fought if the Blades demand his death.
  • Vulthuryol: A huge dragon and former servant of Hermaeus Mora sealed in Blackreach. He is summoned by shouting at the great orb there.

Legendary Vampires

  • Gragnash the Defiler: An Orc vampire skilled in combat and conjuration who lairs in Pinemoon Cave. He is a unique vampire boss.
  • Harkon: The lord of the Volkihar vampire clan who seeks to blot out the sun. He is the main foe of the Dawnguard questline.
  • Movarth: A former vampire hunter turned vampire who leads the lair at Movarth's Lair near Morthal. He is fought during Laid to Rest.
  • Serana: The daughter of Lord Harkon, a pure-blooded Vampire Lord. She is a key follower in the Dawnguard questline.
  • Soran Savayn: A rare fire-resistant Dunmer vampire who lives in Shriekwind Bastion. He is a unique vampire boss.
  • Valerica: Harkon's estranged wife and Serana's mother, hiding in the Soul Cairn. She is met during the Dawnguard questline.
  • Valthoryn: A noble knight turned by Harkon and set to guard Valerica's garden in ebony armor. He is a boss added by the Skyrim Boss Overhaul.
  • Venarus Vulpin: A High Elf vampire who came to Skyrim in search of the Bloodspring. He is a unique vampire boss.
  • Vighar: An ancient Nord Master Vampire who rules the Bloodlet Throne in Falkreath Hold. He is fought in the vampire quest at Bloodlet Throne.
  • Arch-Curate Vyrthur: The Snow Elf Arch-Curate of Auri-El who became a vampire and turned on his god. He is fought at the Inner Sanctum during Dawnguard.

Clockwork

  • Amalgam: A grotesque, magic-twisted Dwemer Centurion found deep inside Clockwork Castle. It is the castle's most fearsome guardian.
  • Shadow: A humanoid automaton built by the inventor Vexis from Dwemer parts and magic. It is a boss fought in Clockwork Castle.
  • Gilded: Eerie constructs of magic and machinery that haunt Clockwork Castle. They attack anyone who explores its halls.

Project AHO

  • Dwarven Prowler: An experimental Dwemer giant built in Bkhalzarf to defend the facility. It is one of the strongest automatons in Project AHO.
  • Dwarven Sentinel: A skeleton warrior kept fighting by a Dwemer exoskeleton fused to its bones. It wields razor-sharp Dwarven blades in Bkhalzarf.
  • Dwarven Spider Librarian: A special Dwarven Spider found only in Bkhalzarf, built to tend its archives. It defends the library from intruders.
  • Sadrith Kagrith Mudcrab: A tame, glowing mudcrab with colorful plants on its back, kept at the Telvanni settlement of Sadrith Kagrith. It is mostly peaceful.
  • Slyboots: A spriggan abomination from Shanath Seldrith's failed attempt to blend flesh magic with a nature spirit. It is a unique foe in Project AHO.

Sirenroot

  • Larelleis: A powerful Ayleid being tied to dark rituals in the sunken ruins near Riften. She is the main boss of Sirenroot.
  • Lost Soul: The vengeful spirit of a long-dead assassin trapped in the Sirenroot ruins. Lost Souls keep the deadly skills they had in life.

Siege at Icemoth

  • Skeleton Guardian: A heavily armored skeleton raised from long-dead warriors to protect ancient strongholds. It is met during the Siege at Icemoth.
  • Tovinaan: A Dragon Priest bound forever to guard Winterhold Sanctum in the frozen north. He is the final boss of the Siege at Icemoth.

Ancient Blood Magic

  • Lord of Doom: An ancient being, possibly once a vampire or dragon priest, now bound to the Soul Cairn by the Ideal Masters. It is fought as a boss in the Ancient Blood Magic quest line.
  • The Night Matron: A huge gargoyle infused with Harkon's blood magic that guards Valerica's garden. It is met as a boss during the Ancient Blood Magic quests.

Gravewind

  • Awakened Vessel: A Shade forced into a stone statue, making it far stronger. It is a foe in the Gravewind realm.
  • Grave Guardian: A towering four-legged golem powered by red lightning that patrols the depths of Gravewind. It is one of the realm's toughest guardians.
  • Gravewind Sentinel: A huge golem of Nordic stone animated by a great beast's soul. It guards the Gravewind realm for the Wraithmother.
  • Herrah: A woman maddened by her search for immortality after finding only void in death. She is a boss met in Gravewind.
  • Putrid Mass: A rotting mass of the bodies of people taken into Gravewind. It is a foul foe in that realm.
  • Shades: The tortured spirits of people taken into the cursed realm of Gravewind. They flicker in and out as they attack.
  • Surging Wraith: A Shade supercharged with red lightning that can rise again after defeat. It is a dangerous foe in Gravewind.
  • Voidcrawler: A creature of the void that heralds Gravewind's slide into oblivion. It is a late threat in that realm.
  • Walking Mound: A towering heap of several Putrid Masses that spews Shades as it moves. It is a major foe in Gravewind.
  • Wraithmother of Gravewind: The legendary witch and necromancer who rules Gravewind. She is the final boss of the Gravewind quest.

Carved Brink

  • Corrupted Shade: A vengeful spirit twisted by the Elder Stone's power in Carved Brink. It is a hostile wraith met while exploring that land.
  • Dark Hopper: A spindly, insect-like horror native to the depths of Carved Brink. It leaps at foes with unsettling speed.
  • Devourer: A parasitic creature of Carved Brink that drains the life from its victims. It is one of the region's deadliest threats.
  • Kynreeve Uxxiag: An ancient guardian of the Elder Stone twisted into an immortal enforcer. He is a major boss fought in Carved Brink.
  • Overseer: A powerful, armored arcane enforcer of forgotten laws in Carved Brink. It uses strong magic against intruders.
  • Root Warden: An ancient tree-like guardian that protects the sacred groves of Carved Brink. It is a towering foe bound to the land.
  • Shadow Seeker: A sinister member of a secretive group of stealthy dark mages in Carved Brink. They strike from the shadows.

Demon of Dream

  • Draugr Goliath: A towering skeletal horror born from a courier's nightmares in Vaermina's dream realm. It is a foe in the Demon of Dream quest.
  • Giant Frostbite Spider: A massive frostbite spider born from the nightmares of Vaermina's victims. It is met in the dream realm during Demon of Dream.
  • Lesser Omen: A small, feral scamp-like servant of Vaermina covered in matted green fur. It is common in the Demon of Dream dream realm.
  • Nightstrider's Manifestation: The shadowy form of a mind lost to Vaermina's influence. It is a boss in the Demon of Dream quest.
  • Nilarion: A former servant of Vaermina who betrayed her to win his freedom. He is a key foe in the Demon of Dream quest.
  • Omen of Abandonment: A nightmarish apparition born from fears of isolation and rejection. It stalks the dream realm in Demon of Dream.
  • Straw Knight: A scarecrow-like defender of King Hroldar's dream realm made of straw and old regalia. It is met during Demon of Dream.
  • Straw Servant: A Daedric spirit that tends King Hroldar's keep in his dream realm. It is met during the Demon of Dream quest.
  • Vivid Omen: A stronger, armored version of the Lesser Omen born from Hroldar's growing paranoia. It is a tougher foe in Demon of Dream.

The Forgotten City

  • Altruis's Ghost: The ghost of a treasure seeker who went too deep into the Forgotten City. His spirit is now bound to its dark secrets.
  • Burned Ones: The cursed, charred remains of the Forgotten City's people who wander the Abandoned Palace. They attack anyone who enters.
  • Charred Horror: The burning remnant of someone destroyed under the Dwarves' Law. Charred Horrors haunt the depths of the Forgotten City.
  • Giant Skeever: An oversized skeever mutated by centuries in the Forgotten City's damp tunnels. It is aggressive and fiercely territorial.
  • Narnabus the Returned: A Dunmer necromancer who cheated death and returned for revenge. He is a major foe in The Forgotten City.
  • The Arbiter: An ancient entity that enforces the Dwarves' Law, destroying anyone who sins. It is the most feared power in the Forgotten City.

Undeath

  • Antioch: An ambitious mage who sought the Tome of Unlife to become a lich. He is the main villain of the Undeath quest.
  • Gundar: A ruthless necromancer who led an attack on the Temple of Arkay in Falkreath Hold. He seeks a priest's heart in the Undeath quest.
  • Lich: A mortal who gave up life for undeath by binding their soul to a phylactery. Liches are ageless and nearly impossible to destroy.
  • Selonius: A master of dark alchemy who brews a forbidden elixir for Antioch in a ruin north of the Sundered Towers. He is a foe in the Undeath quest.
  • Archmage Vyngald: The spirit of an obsessive mage buried on a lonely island northeast of Winterhold. He is met during the Undeath quest.
  • Torvalen: A mad necromancer who hides in the Solitude sewers, preying on beggars for his experiments. He is a foe in the Undeath quest.

Wyrmstooth

  • Anduril: A ruthless warlock who sought to control Wyrmstooth's forbidden magic. He commands both the dead and the living.
  • Anke Ebonhand: The cunning Nord leader of the Blackblood Marauders, feared across Wyrmstooth. She is a major boss on the island.
  • Draugr Kitchen Overlord: A Nord warrior turned undead overseer of Wyrmstooth's ancient kitchens. It is a unique draugr boss.
  • Glowing Crab: A crab with a softly glowing shell native to Wyrmstooth's dark caverns. Its light helps it find its way underground.
  • Marauders: A band of piratical raiders who have made Wyrmstooth their home. Marauders prey on trade routes and coastal settlements.
  • Nehfrinqeth: An ancient fire dragon living in Wyrmstooth's volcanic tundra. He defends his domain with devastating flames.
  • Nehkraqeth: An ancient frost dragon whose breath can freeze warriors in place. He guards Wyrmstooth's icy tundra.
  • Shade of Vulom: The restless spirit of a Dragon Priest who failed in his quest for immortality. He is trapped between life and death on Wyrmstooth.
  • Suleyk: A tyrannical Dragon Priest who once ruled Wyrmstooth in the dragons' name. He is a major boss on the island.
  • Vulthurkrah: An ancient and immensely powerful dragon that once ruled the skies of Wyrmstooth. He is the island's greatest threat.
  • Wyrmstooth Matriarch: An ancient spriggan who leads the spriggan tribes of Wyrmstooth's forests. She commands the island's wildlife against intruders.

Morrowind

  • Banekin: A small, winged lesser Daedra serving Molag Bal that attacks with strong shock spells. It is met in the Morrowind-themed lands of Baan Malur.
  • Cliff Racer: A large, aggressive flying reptile from Morrowind with a long tail and sail-like spine. It dives at travelers in the Baan Malur lands.
  • Daedroth Titan: A giant, extra-powerful Daedroth rewarded by its Prince with greater size and magic. It is a tough foe in the Baan Malur lands.
  • Hunger: A feared Daedra of Boethiah with a long draining tongue and the power to teleport. It is met in the Baan Malur lands.
  • Kwama: A large insect from Vvardenfell kept for its eggs in underground colonies. Kwama are found in egg mines in the Baan Malur lands.
  • Mudcrab Merchant: A friendly talking mudcrab from Morrowind that trades instead of fighting. He is a rare, peaceful find in Baan Malur.
  • Scamp: A weak, cowardly lesser Daedra that runs errands and causes mischief for its Princes. Scamps are only dangerous in large groups.

Olenveld

  • Aggressive Anomaly: An unstable burst of raw magic released by Olenveld's corrupted artifacts. It lashes out at anything that comes near on the island.
  • Ancient Skeleton: The reanimated remains of a soldier from Tiber Septim's conquests on Olenveld. It is a soulless guardian of the island's ruins.
  • Black Worm Cultist: A necromancer of the Order of the Black Worm drawn to Olenveld's artifacts. Cultists are common foes on the island.
  • Black Worm Lich: A Black Worm necromancer who has become a lich through forbidden rites. It is one of the deadliest foes on Olenveld.
  • Black Worm Master Cultist: A senior Black Worm necromancer who leads the cult's rituals on Olenveld. He commands the dead and guards key sites.
  • Glacier Skeleton: A frozen warrior from Tiber Septim's era, raised by Olenveld's icy magic. It guards the island's frozen ruins.
  • Glacier Spawn: A twisted remnant of Order of the Lamp mages and citizens corrupted by the Orb of Magnus. It is a foe on Olenveld.
  • Glacier Spriggan: A spriggan corrupted by the arcane anomalies of Olenveld. It guards the island's frozen wilds.
  • Lamp Knight: A knight of an old order sworn to protect Olenveld's temples and relics, clad in pale blue mithril. They are met across the island.
  • Lamp Knight Shade: The ghostly remains of the Lamp Knights, cursed by necromancers while guarding Olenveld's relics. They now roam the island as hostile spirits.
  • Madanach's Shade: The spirit of a Breton mage who uncovered the necromancers' plot on Olenveld. His shade lingers on the island after his death.
  • Mounted Draugr: A draugr cavalryman, once a noble Nord knight, now riding in undeath. It charges intruders on Olenveld.
  • Oculatus Rememberance: The ghost of a Penitus Oculatus agent betrayed and killed on Olenveld. Duty still binds his spirit to the island.
  • Olenveld Skeleton: The restless dead of Olenveld, once Tiber Septim's burial ground for fallen soldiers. They rise to attack anyone exploring the island.
  • Olenveld Spider: A spider warped by the Orb of Magnus' unstable magic on Olenveld. It is far more dangerous than its ordinary kin.
  • Sheol Ancient Keeper: A former Dragon Cult warrior cursed to guard the necromantic stronghold of Sheol forever. It is a tough sentinel on Olenveld.

Journey in the Shadows

  • Chadryn: A boastful, self-important character from the Journey in the Shadows quest mod. He is met during Katana's adventure.
  • Elli: River's tough second-in-command in a bandit gang. She is met during the Journey in the Shadows quests.
  • Katana: A mysterious warrior who came to Skyrim to recover a stolen heirloom. She is the central follower of the Journey in the Shadows mod.
  • Katana's Shade: A mysterious shadow that guards Katana in her darkest moments. It appears during the Journey in the Shadows quests.
  • Megara: A skilled healer who joins Katana's search for the stolen heirloom. She can become a follower in Journey in the Shadows.
  • River: Katana's former comrade and lover from the Ravens, now a bandit leader. He is a central figure in the Journey in the Shadows quests.
  • Shale: A spellsword who joins Katana's adventure with blade and destruction magic. He can become a follower in Journey in the Shadows.

Vigilant

  • Auroran: A golden knight of pure light from Meridia's realm, the Colored Rooms. Aurorans fight with light magic and weapons in Vigilant.
  • Auroran Battlelord: An elite golden warrior who stands at the top of Meridia's divine enforcers. It is one of the toughest foes in Vigilant.
  • Auroran Guardian: A powerful Auroran knight who commands legions of Meridia's warriors. It guards her Light in Vigilant.
  • Auroran Valkyrie: A graceful, spear-wielding Auroran armed by Meridia herself. Valkyries strike fast and precisely in Vigilant.
  • Bloodfiend: A feral vampire driven mad by hunger for blood and flesh. Bloodfiends are twisted beyond recognition in Vigilant.
  • Bloodknight: A Bloodfiend further warped by Molag Bal's curse into a larger, more violent beast. It is a dangerous foe in Vigilant.
  • Bloodlich: A necromancer who merged lichdom with vampirism, now thirsting for blood. It lairs deep beneath Windhelm in Vigilant.
  • Cave Worm: A flesh-eating Daedric worm that lurks in Coldharbour's caves, often guarding its eggs. It bursts from the ground to ambush prey.
  • Coldharbour Daedroth: A Daedric reptile guardian of Coldharbour in Daedric armor with sharp claws. Daedroths act as the realm's enforcers in Vigilant.
  • Daedroth Battlelord: A Daedroth general and champion among its kin in Coldharbour. It leads charges in hardened Daedric armor.
  • Daedroth Berserker: A savage Daedroth that seeks a glorious death and fights with suicidal fury. It is met in Coldharbour during Vigilant.
  • Daedroth Sentinel: A Daedroth that serves as Molag Bal's eyes and ears in Coldharbour. It watches for threats and reports them.
  • Daedroth Warrior: A battle-hardened Daedroth that proved itself through brutal violence. Warriors make up much of Coldharbour's Daedroth clans.
  • Coldharbour Scamp: The simplest of Coldharbour's Daedra, a sly, impish errand-runner. Scamps often serve stronger Daedra in Vigilant.
  • Scamp Berserker: A reckless Scamp warrior with no sense of self-preservation. It throws itself at foes in Coldharbour.
  • Scamp Shadow Warrior: A stealthy Scamp archer in light Daedric armor that dwells in dark pits and caves. It is met in Coldharbour during Vigilant.
  • Scamp Skirmisher: A trained Scamp soldier of Molag Bal's forces, stronger than common Scamps. Skirmishers fight in organized groups.
  • Scamp Warchief: The disciplined second-in-command of Coldharbour's Scamp forces. It serves as their chief tactician in Vigilant.
  • Scamp Warlord: The mightiest Scamp in Coldharbour, a veteran clad in Daedric armor. It leads the Scamp clans in Vigilant.
  • Scamp Warrior: The most common armed Scamp of Coldharbour's clans. It carries better armor and weapons than a lesser Scamp.
  • Dark Flesh: A grotesque ball of dark flesh born from Coldharbour's plague. It is soaked in foul dark magic.
  • Dark Ones: The victims of Coldharbour's tainted waters, warped by plague in body and mind. They are mindless husks in Vigilant.
  • Dark Young: The plague-twisted soul of a young one in Coldharbour, now unrecognizable. Some flee in fear while others attack.
  • Festering Ogrim: A huge, rotting Daedric brute embodying Coldharbour's corruption. It is cruel to underlings and deadly in battle.
  • Iron Spider: A living iron furnace shaped like a frostbite spider, made by Aria the Whisperer's dark magic. It is met in Coldharbour.
  • Atronach of Order: A Daedric construct of Jyggalag's Forces of Order that takes the form of a wild prism storm. It is a strong foe in Vigilant.
  • Giant Atronach of Order: A towering, spiked crystal atronach of Jyggalag's legions with great strength and shock power. It is a tough foe in Vigilant.
  • Knight of Order: A mindless crystal-armored soldier of Jyggalag's Forces of Order. Knights make up the core of his army in Vigilant.
  • Priest of Order: A high-ranking field commander of the Forces of Order who guards the Obelisk of Order. It enforces Jyggalag's will.
  • Sentinel of Order: A soulless crystal beast made for Jyggalag's legions. It has no will of its own beyond serving Order.
  • Spirit of Order: A spirit formed from the leftover energy of Soldiers of Order. Unstable and expendable, they serve as scouts and fodder.
  • Minotaur Vampire: A minotaur fallen to Molag Bal's curse, now a hunter and peacekeeper in Coldharbour's Imperial City. It is met in Vigilant.
  • Plague Leech: A Daedric bloodsucking leech with serrated teeth in Coldharbour's sewers and shallows. It is linked to the spread of plague.
  • Sand Runner: A small, mostly harmless creature of Coldharbour's wastelands. Its meat and eggs are prized by Daedra and predators.
  • Sand Scorpion: A giant, bloodthirsty Daedric scorpion of Coldharbour's wastelands. Its sting carries a deadly poison.
  • Bone Wheel: A bone construct on spiked wheels, armed with sharp metal blades. It rolls through foes in Coldharbour.
  • Skeleton Demon: The vengeful remains of Akaviri warriors trapped in Coldharbour. They keep the speed and precision they had in life.
  • Varla Hound: A skinned undead hound raised by the mad hunter Varla at Fort Welkynd in Coldharbour. It is a vicious foe in Vigilant.

The Gray Cowl

  • Ancestral Cheetah: A revered ancient cat that guards hidden valleys in the Alik'r Desert. It is met during The Gray Cowl of Nocturnal.
  • Desert Wolves: A tough, social wolf adapted to the valleys of the Alik'r Desert. Desert wolves hunt in coordinated packs.
  • Duneripper: A highly aggressive predator of the Alik'r valleys, unrelated to the reptile of the same name. It is met in The Gray Cowl of Nocturnal.
  • Dwarven Spinner: A hovering Dwemer construct with a spinning spiked shell and red lenses. It is a deadly guardian in The Gray Cowl of Nocturnal.
  • Mummies: The bandaged, preserved dead of the Redguards, raised to walk again. Mummies roam the crypts of the Alik'r Desert.
  • Wormmouth: A two-legged reptile of Hammerfell related to guar that drains fluids from plants and animals. Larger ones are dangerous to travelers.

Forsworn

  • Briarheart: An elite Forsworn warrior whose heart was replaced with a briar seed by hagravens. Briarhearts lead Forsworn camps in the Reach.
  • Forsworn: A native Reachman warrior driven into the wild after losing Markarth. The Forsworn ambush travelers throughout the Reach.
  • Forsworn Minotaur: A powerful minotaur that fights alongside the Forsworn in the Reach. It is a rare and dangerous foe.
  • Minotaur Shaman: A minotaur that can cast spells as well as fight with weapons. It is a rare foe met with the Forsworn.