Skyrim – HundoDex

LoreRim Enchantments Checklist – Requiem Ranks, Potent Robes & Mod Enchantments

Every enchantment LoreRim adds or renames: Requiem's ranked Fortify Health, Magicka and Stamina, the Potent robe enchantments, Fortify Armor Rating, its perk-taught weapon enchantments and the unique ones from its mods, with what to destroy to learn each.

Requiem

  • Fortify Armor Penetration – Apparel: Your weapons punch through more of a target's armor. Requiem has this in place of Fortify Light Armor. Destroy any necklace or ring "of the Squire", from the Minor grade up to Peerless.
  • Fortify Armor Rating – Apparel: Adds a flat bonus to your armor rating. Requiem has this in place of Fortify Heavy Armor. Destroy any necklace or ring "of the Knight", from the Minor grade up to Peerless.
  • Fortify Health (Rank I) – Apparel: Raises your health. Requiem splits the old Fortify Health into two ranks, and this is the lower one. Destroy any ring, necklace or armor "of Health", from the Minor grade up to Eminent.
  • Fortify Health (Rank II) – Apparel: Raises your health, and most paralysis no longer takes hold of you. The higher rank, carried only by the top two grades. Destroy any ring, necklace or armor of Extreme or Peerless Health.
  • Fortify Health Regeneration – Apparel: Health comes back faster. Requiem's name for Fortify Healing Rate. Destroy any necklace, ring or armor of Remedy, Mending, Regeneration or Revival.
  • Fortify Magicka (Rank I) – Apparel: Raises your magicka. The lower of the two ranks. Destroy any necklace, ring or circlet "of Magicka" up to the Eminent grade, or a mage's hood.
  • Fortify Magicka (Rank II) – Apparel: Raises your magicka, and Absorb spells hurt you less. The higher rank, carried only by the top two grades. Destroy any necklace, ring or circlet of Extreme or Peerless Magicka.
  • Fortify Magicka Regeneration – Apparel: Magicka comes back faster. Requiem's name for Fortify Magicka Regen. Destroy plain mage robes of any level, or any necklace or ring of Resurgence, Recharging, Recovery or Replenishing.
  • Fortify Marksman – Apparel: Bows and crossbows hit harder. Requiem's name for Fortify Archery. Destroy any helmet, circlet, gauntlets or ring "of Archery".
  • Fortify Stamina (Rank I) – Apparel: Raises your stamina. The lower of the two ranks. Destroy any boots, armor, necklace or ring "of Stamina" up to the Eminent grade.
  • Fortify Stamina (Rank II) – Apparel: Raises your stamina, and most slowing effects no longer hold you back. The higher rank, carried only by the top two grades. Destroy any boots, armor, necklace or ring of Extreme or Peerless Stamina.
  • Fortify Stamina Regeneration – Apparel: Stamina comes back faster. Requiem's name for Fortify Stamina Regen. Destroy any necklace or ring of Recuperation, Rejuvenation, Invigoration or Renewal.
  • Potent Alteration – Apparel: Alteration spells cost less and your magicka regenerates faster, in one enchantment. Requiem's name for the Fortify Alteration & Magicka Regen robes. Destroy any Novice to Master Robes of Alteration.
  • Potent Conjuration – Apparel: Conjuration spells cost less and your magicka regenerates faster, in one enchantment. Requiem's name for the Fortify Conjuration & Magicka Regen robes. Destroy any Novice to Master Robes of Conjuration.
  • Potent Destruction – Apparel: Destruction spells cost less and your magicka regenerates faster, in one enchantment. Requiem's name for the Fortify Destruction & Magicka Regen robes. Destroy any Novice to Master Robes of Destruction.
  • Potent Illusion – Apparel: Illusion spells cost less and your magicka regenerates faster, in one enchantment. Requiem's name for the Fortify Illusion & Magicka Regen robes. Destroy any Novice to Master Robes of Illusion.
  • Potent Restoration – Apparel: Restoration spells cost less and your magicka regenerates faster, in one enchantment. Requiem's name for the Fortify Restoration & Magicka Regen robes. Destroy any Novice to Master Robes of Restoration.
  • Illumination – Apparel: Grants a power that conjures a hovering light whenever you want one. Destroy a Ring of Illumination, which turns up among random enchanted rings.
  • Stability – Apparel: You stand as if you carried a great deal more weight, so you are far harder to stagger or knock about. Destroy Ulfric's Boots, taken from Ulfric Stormcloak himself.
  • Chaos – Weapons: Each hit has a chance to deal fire, frost and shock damage. Requiem's name for Chaos Damage. Destroy any Stalhrim or Quicksilver weapon "of Chaos", up to "of Ultimate Chaos".
  • Damage Magicka – Weapons: Burns away the target's magicka. Requiem's name for Magicka Damage. Destroy any weapon of Sapping, Draining, Diminishing, Depleting, Enervating or Nullifying.
  • Damage Stamina – Weapons: Drains the target's stamina. Requiem's name for Stamina Damage. Destroy any weapon of Torpor, Fatigue, Weariness, Debilitation, Lethargy or Exhaustion.
  • Fire – Weapons: Fire damage on every hit. Requiem's name for Fire Damage. Destroy any weapon of Embers, Burning, Scorching, Fire, the Blaze or the Inferno.
  • Frost – Weapons: Frost damage, twice as much stamina damage, and the target is slowed for a moment. Requiem's name for Frost Damage. Destroy any weapon of Chills, Frost, Ice, Freezing, Blizzards or Winter.
  • Shock – Weapons: Shock damage and half as much magicka damage, tripled against constructs. Requiem's name for Shock Damage. Destroy any weapon of Sparks, Arcing, Shocks or Thunderbolts.
  • Shock (Rank II) – Weapons: The same shock damage under an older Requiem name, still carried by the two highest grades of shock weapon. Destroy any weapon of Lightning or of Storms.
  • Soulreaping – Weapons: Magic damage and weakened healing for living targets, but only when one of the Soul Cairn's own wields it, so it does little in your hands. Destroy an Ancient Nord weapon of Soulreaping, carried by the dead of the Soul Cairn.
  • Arcane Power – Weapons: Damage that nothing resists. Comes with the Arcane Experimentation perk (Enchanting 50): destroy the Iron Dagger of Arcane Power it hands you.
  • Fireburst – Weapons: Each hit sets off a fiery explosion for extra fire damage. Comes with the Arcane Experimentation perk (Enchanting 50): destroy the Iron Dagger of Flamebursting it hands you.
  • Frostburst – Weapons: Each hit sets off an icy burst for extra frost damage and slows the target. Comes with the Arcane Experimentation perk (Enchanting 50): destroy the Iron Dagger of Frostbursting it hands you.
  • Shockburst – Weapons: Each hit sets off a lightning burst for extra shock damage. Comes with the Arcane Experimentation perk (Enchanting 50): destroy the Iron Dagger of Shockbursting it hands you.
  • Force (Rank I) – Weapons: A chance on each hit to deal magic damage and send the target flying. Comes with the Arcane Experimentation perk (Enchanting 50): destroy the Iron Dagger of Force it hands you.
  • Annihilation – Weapons: Unresistable damage on every hit, with a small chance of a devastating blow. Comes with the Artificer's Insight perk (Enchanting 75): destroy the Iron Dagger of Annihilation it hands you.
  • Elemental Fury – Weapons: Fire, frost and shock damage together on every hit. General Tullius' Sword carries it too. Comes with the Artificer's Insight perk (Enchanting 75): destroy the Iron Dagger of Elemental Fury it hands you.
  • Force (Rank II) – Weapons: A better chance on each hit to deal magic damage and send the target flying. The higher rank. Comes with the Artificer's Insight perk (Enchanting 75): destroy the Iron Dagger of Greater Force it hands you.
  • Spellbreaking – Weapons: Damages the target's magicka and strips every magic effect off them. Comes with the Artificer's Insight perk (Enchanting 75): destroy the Iron Dagger of Spellbreaking it hands you.
  • Toxicity – Weapons: A magical poison that eats away health and stamina for a few seconds after each hit. Comes with the Artificer's Insight perk (Enchanting 75): destroy the Iron Dagger of Toxicity it hands you.

The Gray Cowl of Nocturnal

  • Blade of Yokuda – Weapons: Frost damage that keeps biting for half a minute, with twice as much stamina damage. Destroy the Blade of Yokuda, found in the Commander Apartment in Hammerfell.
  • Draukiir Mask – Apparel: Lets you see in the dark. Destroy the Draukiir Mask, found in the temple ruin of Draukiir.
  • Eagle Eye – Apparel: Highlights the doors and chests around you. Destroy the ring Eagle Eye, found in the Halls of the West.
  • Forgotten Chaos – Weapons: Fire, frost and shock damage on every hit. Destroy the Bow of the Forgotten Chaos, carried by Sadraaka.
  • Irlav's Penitence – Apparel: Resists fire, frost and shock, and Conjuration spells cost less. Destroy the amulet Irlav's Penitence, one of the mod's Hammerfell treasures.
  • Ocato's Fear – Weapons: Creatures and people flee from you for a long while. Destroy Ocato's Dagger, one of the mod's Hammerfell treasures.
  • Sayara's Wisdom – Apparel: Muffles your footsteps. Destroy the circlet Sayara's Wisdom, one of the mod's Hammerfell treasures.

Wyrmstooth

  • Freeze – Weapons: A chance to freeze the target solid for a few seconds. Destroy the Blade of the Valedrynn, found on Wyrmstooth.
  • Nighthunter's Charm – Apparel: Ranged weapons hit harder and you are much harder to spot. Destroy Nighthunter's Locket, lifted from Erikur in Solitude during Robbed Blind.

Vigilant

  • Flame Sword – Weapons: Burns the target, and anything already on fire takes extra damage. Destroy the Burning Bridegroom Sword, found in Vigilant.
  • Kyne's Aerial Sword – Weapons: Damages both stamina and magicka on every hit. Destroy Pelinal's Greatsword, found in Vigilant.
  • Resist Leeches – Apparel: Leeches do half their usual damage to you. Destroy the Crown of the Leech King, found in Vigilant.

The Forgotten City

  • Bandit's bane – Weapons: Extra damage against bandits. Destroy Gulvar's Axe, kept in Gulvar's house in the Forgotten City.

Saints & Seducers Extended Cut

  • Chaotic Soul Trap – Weapons: A chance of fire, frost and shock damage on every hit, and the target's soul can be taken for a few seconds afterwards. Destroy any Amber or Madness weapon "of Chaotic Souls" from the Shivering Isles.

Faction Ranks

  • Companion Armor – Apparel: Melee attacks deal more damage, and the bonus grows with your Companions rank while you wear the whole set. Destroy The Companions Armor, kept in Jorrvaskr beside Kodlak's room once you have joined.
  • Companion Boots – Apparel: More stamina, growing with your Companions rank while you wear the whole set. Destroy The Companions Boots from the set in Jorrvaskr.
  • Companion Guantlets – Apparel: A better critical hit chance, growing with your Companions rank while you wear the whole set. Destroy The Companions Gauntlets from the set in Jorrvaskr.
  • Companion Helmet – Apparel: Bows deal more damage, and the bonus grows with your Companions rank while you wear the whole set. Destroy The Companions Helmet from the set in Jorrvaskr.
  • College of Winterhold Boots – Apparel: A chance to absorb hostile spells, growing with your College rank while you wear the whole set. Destroy the College of Winterhold Boots from the mages' set.
  • College of Winterhold Gloves – Apparel: Novice spells are stronger or last longer, and higher levels join in as you rank up while wearing the whole set. Destroy the College of Winterhold Gloves from the mages' set.
  • College of Winterhold Hood – Apparel: More magicka, growing with your College rank while you wear the whole set. Destroy the College of Winterhold Hood from the mages' set.
  • College of Winterhold Robes – Apparel: Magicka regenerates much faster, growing with your College rank while you wear the whole set. Destroy the College of Winterhold Robes from the mages' set.

Meridia's Order

  • Fortify Sneak and Destruction – Apparel: Much harder to spot and a big boost to stamina. Despite the name there is no Destruction in it. Destroy the Ring of Khajiiti, a reward of The Dark Dawn.
  • Fortify Sneak, Stamina and Stamina Regen – Apparel: Far harder to spot, a big boost to stamina and faster stamina regeneration. Destroy the Mighty Ring of Khajiiti, the improved ring from Meridia's Order.

Artifacts of the Ancestors

  • The Icecap – Apparel: Frost does far less damage to you. Destroy The Icecap, the helmet near the Frozen Mammoth.

Quest rewards

  • Necklace of the Dead – Apparel: Conjuration spells cost a quarter less and your magicka rises. Destroy the Necklace of the Dead from Markarth Side.
  • Wisdom of the Wise Woman – Apparel: Illusion spells are stronger and your potions and poisons more potent. Destroy the Necklace of the Wise Woman, Atub's gift for lifting Yamarz's curse with Restoration magic in The Cursed Tribe.

Named weapons

  • Frost Breath – Weapons: Heavy frost damage, drained stamina, and the target runs for it. Destroy Icebreath, the war axe in the Glacial Cave near Karstaag's skull.
  • Fire Terror – Weapons: Burns the target and drinks their health. Destroy Doomfang, found in Ilinalta's Deep.
  • Frost Terror – Weapons: Frost damage that lingers and drains stamina. Destroy Soulpiercer, found in Ilinalta's Deep.

Gravewind

  • Scarlet Absorption – Weapons: Shock damage with a bite of magicka damage, and some of the target's health is yours. Destroy an Infused Battleaxe, carried by the Wraithmother of Gravewind and by Herrah.