Hjaalmarch
Fog and salt marsh around Morthal, running north to the Sea of Ghosts and south to the great ruin of Labyrinthian.
- Ruled by: Jarl Idgrod Ravencrone
- Capital: Morthal
Places
- Abandoned Shack – Shack: An isolated shack east of Solitude, with the Wreck of the Icerunner to its north.
- Brood Cavern – Cave: A small cave full of wild animals, southwest of Morthal.
- Chillwind Depths – Cave: A flooded cave south of Dragon Bridge, home to Falmer, chaurus and frostbite spiders. The Lockpicking skill book Advances in Lockpicking is inside.
- Crabber's Shanty – Shack: A run-down fisherman's shack on the River Hjaal, southwest of Morthal.
- Dead Men's Respite – Nordic ruin: A medium-sized ruin southwest of Morthal, home to draugr and frostbite spiders.
- Eldersblood Peak – Dragon lair: A mountaintop dragon lair south of Morthal. Its word wall teaches part of the Disarm shout.
- Folgunthur – Nordic ruin: A draugr ruin southeast of Solitude with two zones. Folgunthur Crypt, the second zone, holds the tomb of Mikrul Gauldurson.
- Forebears' Holdout (Dawnguard) – Cave
- Fort Snowhawk – Fort: Necromancers and skeletons hold this fort west of Morthal at first. The Civil War quest The Battle for Fort Snowhawk takes place here.
- Hjaalmarch Imperial Camp – Military camp: Legate Taurinus Duilis commands this camp, south of Ustengrav. It only stands while the Stormcloaks hold Hjaalmarch.
- Hjaalmarch Stormcloak Camp – Military camp: A Stormcloak camp between Ustengrav and Mzinchaleft, usually under Arrald Frozen-Heart.
- Kjenstag Ruins – Nordic ruin: A small open-air ruin east-northeast of Morthal.
- Labyrinthian – Nordic ruin: A large Nordic ruin southeast of Morthal, filled with draugr, skeletons, trolls and wisps. The dragon priest Morokei waits inside.
- Lost Valkygg – Nordic ruin: A small draugr ruin northeast of Labyrinthian.
- Meeko's Shack – Shack: Home of the dog Meeko, who can join you as a follower. The Speech skill book A Dance in Fire, v6 sits on a food barrel in the north corner.
- Morthal – Town: Hold capital under Jarl Idgrod Ravencrone. Falion trains Conjuration up to Master, and the town's Steward sells the land for the Hearthfire plot at Windstad Manor.
- Movarth's Lair – Cave: A vampire hideout north-northeast of Morthal, led by Movarth Piquine. The quest Laid to Rest leads here, and the Illusion skill book Sun's Dawn is inside.
- Myrwatch (Anniversary Edition) – Tower: A Creation Club mage tower east of Morthal that becomes a free home once the quest Myrwatch unseals it.
- Mzinchaleft – Dwemer ruin: A medium-sized Dwemer ruin southwest of Dawnstar, held by bandits, automatons, Falmer and chaurus. The Great Lift to Blackreach is south of it.
- Orotheim – Cave: A small cave held by bandits who poach mammoths. The One-handed skill book Mace Etiquette lies on a platform in the second room.
- Robber's Gorge – Bandit camp: A small bandit camp with a cave, west-southwest of Morthal. A copy of the Archery skill book The Black Arrow, v2 is kept inside.
- Rockwallow Mine – Mine: A small iron mine on the eastern side of Stonehills.
- Skyborn Altar – Dragon lair
- Stonehills – Settlement: A small mining settlement east of Morthal and west of Dimhollow Crypt.
- Talking Stone Camp – Giant camp: A giant camp on the River Hjaal, northeast of Rorikstead. A second giant herds mammoths nearby to the northeast.
- The Apprentice Stone – Standing stone: A standing stone on a marsh island north of Fort Snowhawk. It doubles magicka regeneration but also doubles your weakness to magic.
- The Lord Stone – Standing stone: A standing stone high on a mountain east of Morthal, northeast of the Shrine of Mehrunes Dagon. It adds resistance to both magic and physical damage.
- Ustengrav – Nordic ruin: A marsh barrow northeast of Morthal where the Greybeards' trial The Horn of Jurgen Windcaller ends. A word wall for Become Ethereal stands in its depths.
- Windstad Manor (Hearthfire) – Homestead: The Hearthfire plot of Hjaalmarch, north of Ustengrav. The land is bought from the Steward of Morthal.
- Wreck of the Icerunner – Shipwreck: An Imperial ship that runs aground on the coast east of Solitude, north of the Abandoned Shack.
Quests
- The Horn of Jurgen Windcaller: Given by Arngeir at High Hrothgar once the Greybeards have finished their first lessons. Reward: Final word of Unrelenting Force, a word of Become Ethereal, recognition as Dragonborn and free run of High Hrothgar.
- A False Front: Report to Galmar Stone-Fist at the Hjaalmarch Stormcloak Camp. Reward: Levelled gold.
- The Battle for Fort Snowhawk: Report to Galmar Stone-Fist at the Hjaalmarch Stormcloak Camp after A False Front. Reward: The title Stormblade, levelled armour and a full set of Stormcloak Officer Armor.
- The Battle for Fort Snowhawk: Report to Legate Rikke at the Hjaalmarch Imperial Camp, where General Tullius sends you. Reward: A levelled sword.
- The Staff of Magnus: Speak to Mirabelle in the College courtyard after the anomalies are dealt with. Reward: Staff of Magnus, and the mask Morokei.
- With Friends Like These...: After Innocence Lost a courier brings a note with a black hand. Sleep in any bed afterwards. Reward: The pass phrase for the Sanctuary.
- Contract: Kill Lurbuk: Ask Nazir for a contract in the Sanctuary. Reward: Gold.
- Contract: Kill Maluril: Ask Nazir for a contract in the Sanctuary. Reward: Gold.
- Tending the Flames: Ask Headmaster Viarmo at the Bards College in Solitude about joining. Reward: Membership of the Bards College and a levelled sum of gold.
- Laid to Rest: Ask about the burned-out house in Morthal: the innkeeper Jonna, the guards and the Jarl all have something to say. Reward: Levelled gold.
- Rising at Dawn: Become a vampire, then ask any innkeeper for rumours or go straight to Falion in Morthal. Reward: A cure for vampirism, as often as you need one.
- Forbidden Legend: Read the book Lost Legends, or enter Folgunthur, Geirmund's Hall or Reachwater Rock. Reward: The Gauldur Amulet, the Gauldur Blackblade and the Gauldur Blackbow.
- Falion's Secret: Follow the wizard Falion when he slips out of Morthal in the small hours.
- Fight! Fight!: Talk to Benor near the guardhouse in Morthal and take his bet. Reward: 100 gold; Benor becomes a follower.
- Delivery: Speak to Idgrod the Younger in Morthal.
- Rare Gifts: Speak to Lami at the Thaumaturgist's Hut in Morthal.
- For the Good of Morthal: Speak to the Jarl's housecarl Gorm in Morthal.
- Payment Delivery: Speak to Pactur at Rockwallow Mine in Stonehills.
- Prophet (Dawnguard): Follows A New Order: Serana has brought her Elder Scroll to the fort, and only a Moth Priest can read it. Reward: Agmaer, Beleval, Celann, Durak and Ingjard can be taken along as followers.
- Prophet (Dawnguard): Harkon calls the court together after The Bloodstone Chalice and announces that a Moth Priest has come to Skyrim.
Collectibles
- Ancient Helmet of the Unburned – Heavy armor: Behind a locked gate inside Labyrinthian.
- Movarth's Boots – Light armor: Next to a bed in a side cave of Movarth's Lair, the vampire den north-east of Morthal.
- Morokei: Taken from the Dragon Priest Morokei at the end of Labyrinthian, during the College quest The Staff of Magnus.
- Wooden Mask: Beside a skeleton in the round, half-buried building among the outer ruins of Labyrinthian.
- Konahrik: Set the eight named masks of Skyrim on the shrine in Bromjunaar Sanctuary and the dragon head at its centre opens.
- Ruby Dragon Claw: On the pedestal just inside Dead Men's Respite. Lifting it wakes the draugr.
- Ivory Dragon Claw: On the body of Daynas Valen, in the first hall of Folgunthur.
- Michaela's Flagon – Curio: Hidden in Thonnir's House in Morthal, behind a basket to the right of the fireplace.
- Diadem of the Savant – Circlet: The reward at the centre of Shalidor's Maze, beside Labyrinthian. A second copy lies in the snow outside Froki's Shack.
- A Dance in Fire, v2 – Block: On a table in the west room of Fort Snowhawk, on a crate in the lower tent of Karthspire Camp and in the cupboard at Traitor's Post.
- Fire and Darkness – One-handed: On the lower level of Folgunthur, in Esbern's room in the Ratway Warrens under Riften and in the basement of the Dawnstar Sanctuary.
- Aevar Stone-Singer – Pickpocket: In Lost Valkygg, in the Sightless Pit, in Thonnir's house in Morthal and at the bandit camp south-west of Whitewatch Tower.
- A Dance in Fire, v6 – Speech: On a barrel in Meeko's Shack, aboard the Dainty Sload, under the counter of Dead Man's Drink in Falkreath and in the Debate Hall in Blackreach.
- The Buying Game – Speech: In Dead Men's Respite, at the Shrine to Peryite, in a classroom of the Bards College and in the East Empire Company Warehouse.
- Equilibrium – Alteration: Not sold anywhere. The only copy lies in Labyrinthian Chasm, which opens during The Staff of Magnus.
- Gauldur Blackblade – Sword: Carried by Mikrul Gauldurson, the draugr sealed in Folgunthur, during the quest Forbidden Legend.
- Drainheart Sword – Sword: Dropped by the spectral draugr inside Labyrinthian, met during the College quest The Staff of Magnus.
- Drainblood Battleaxe – Battleaxe: Dropped by the spectral draugr inside Labyrinthian, met during the College quest The Staff of Magnus.
- Drainspell Bow – Bow: Dropped by the spectral draugr inside Labyrinthian, met during the College quest The Staff of Magnus.
- Staff of Magnus – Staff: Taken from the Dragon Priest Morokei at the end of Labyrinthian, in the College quest of the same name.